nemo [Thu, 23 Mar 2023 16:21:39 -0400] rev 15964
and this one
nemo [Thu, 23 Mar 2023 16:20:41 -0400] rev 15963
also these
nemo [Thu, 23 Mar 2023 16:13:04 -0400] rev 15962
switch server
sheepluva [Wed, 22 Mar 2023 20:42:48 +0100] rev 15961
This is yet another (empty) testing commit for the world to admire.
alfadur [Wed, 22 Mar 2023 18:53:00 +0300] rev 15960
add a client moderator flag just to commit something
sheepluva [Wed, 22 Mar 2023 09:54:30 +0100] rev 15959
This is an empty commit, for testing purposes.
unC0Rr [Fri, 10 Mar 2023 11:42:25 +0100] rev 15958
Fix water level, add medium template
alfadur [Thu, 16 Feb 2023 07:33:33 +0300] rev 15957
expand theme definition
unC0Rr [Wed, 15 Feb 2023 12:42:43 +0100] rev 15956
Format the code, apply clippy fixes
unC0Rr [Wed, 15 Feb 2023 12:36:24 +0100] rev 15955
Allow defining compatible edges for grid, add few more templates
unC0Rr [Tue, 14 Feb 2023 08:52:20 +0100] rev 15954
Some bug fixes, build fixes and code formatting
unC0Rr [Mon, 13 Feb 2023 17:02:08 +0100] rev 15953
Get wavefront collapse generator to work in engine
unC0Rr [Mon, 13 Feb 2023 12:31:30 +0100] rev 15952
Refactor mapgen to allow for easy switching between generators
unC0Rr [Mon, 13 Feb 2023 11:00:12 +0100] rev 15951
Refactor landgen package structure
unC0Rr [Mon, 13 Feb 2023 10:39:37 +0100] rev 15950
Extract tile loading into separate method
unC0Rr [Sun, 12 Feb 2023 15:10:10 +0100] rev 15949
Fix some bugs
unC0Rr [Sun, 12 Feb 2023 14:19:02 +0100] rev 15948
Fix several issues with transformations, more work on getting generated image
unC0Rr [Fri, 03 Feb 2023 15:59:18 +0100] rev 15947
Add WIP for generation of rules
unC0Rr [Fri, 03 Feb 2023 14:44:33 +0100] rev 15946
Rework how rules are defined, add transformations for tiles
unC0Rr [Thu, 02 Feb 2023 08:41:31 +0100] rev 15945
Add loading of tiles from png
unC0Rr [Wed, 01 Feb 2023 11:19:45 +0100] rev 15944
Fix mapgen
unC0Rr [Wed, 01 Feb 2023 10:58:45 +0100] rev 15943
Switch to Vec2D in wavefront algorithm
unC0Rr [Mon, 30 Jan 2023 15:50:14 +0100] rev 15942
Add basics of wavefront collapse algorithm
jpr [Fri, 27 Jan 2023 06:22:22 +0300] rev 15941
fix typo
alfadur [Sun, 22 Jan 2023 04:13:20 +0300] rev 15940
update credits
alfadur [Sun, 22 Jan 2023 03:53:09 +0300] rev 15939
update spanish engine translation
nemo [Fri, 20 Jan 2023 21:40:37 -0500] rev 15938
merge to trunk
nemo [Fri, 20 Jan 2023 21:39:53 -0500] rev 15937
forbid hiding already hidden hogs
Sergey Alirzaev <zl29ah@gmail.com> [Thu, 12 Jan 2023 22:15:24 +0100] rev 15936
Fixed a memory leak
unC0Rr [Wed, 04 Jan 2023 15:26:30 +0100] rev 15935
Fix fill points getting out of bounds when the map is mirrored
unC0Rr [Wed, 04 Jan 2023 11:56:58 +0100] rev 15934
Split generation and painting phases, paint by old engine, use template filters
unC0Rr [Wed, 04 Jan 2023 10:42:21 +0100] rev 15933
Use rust land generator in hwengine
unC0Rr [Wed, 04 Jan 2023 10:40:40 +0100] rev 15932
Update mapgen to take into account actual values for 'zero' and 'basic' colors
unC0Rr [Wed, 04 Jan 2023 10:37:12 +0100] rev 15931
Update lfprng for better distribution, make it conform 'rand' package traits
unC0Rr [Tue, 03 Jan 2023 12:05:59 +0100] rev 15930
Use LandPixels array allocate in hwengine-future library
unC0Rr [Mon, 02 Jan 2023 15:59:26 +0100] rev 15929
Introduce hwengine-future library, use Land allocated in it
unc0rr [Tue, 13 Dec 2022 21:21:55 +0100] rev 15928
Fix infinite loop in rendering of laser sight
unC0Rr [Fri, 09 Dec 2022 08:18:50 +0100] rev 15927
Optimize doStepSnowflake a bit, losing backwards compatibility
unC0Rr [Thu, 01 Dec 2022 14:23:48 +0100] rev 15926
Improve performance of CheckGearNear
unC0Rr [Wed, 30 Nov 2022 16:07:32 +0100] rev 15925
Optimize hwFloat multiplication a bit
S.D. [Tue, 29 Nov 2022 00:49:05 +0200] rev 15924
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
unC0Rr [Tue, 15 Nov 2022 15:26:00 +0100] rev 15923
Fix camera move control in qmlfrontend
unC0Rr [Tue, 15 Nov 2022 15:25:37 +0100] rev 15922
Code formatting, enable c++17 for qmlfrontend
unC0Rr [Tue, 15 Nov 2022 14:27:22 +0100] rev 15921
Implement generation of c header from rust interface, adapt qmlfrontend
unc0rr [Sun, 13 Nov 2022 08:45:10 +0100] rev 15920
Adapt hwrunner to the changed API
unc0rr [Sat, 12 Nov 2022 21:12:14 +0100] rev 15919
Allow passing data_path from QML
unc0rr [Sat, 12 Nov 2022 15:40:20 +0100] rev 15918
Implement data path
Sergey Alirzaev <zl29ah@gmail.com> [Sat, 05 Nov 2022 17:48:45 +0100] rev 15917
GameServer: bump network dependency
unc0rr [Sun, 06 Nov 2022 17:27:28 +0100] rev 15916
Remove stray debugging
S.D. [Mon, 31 Oct 2022 02:11:37 +0200] rev 15915
Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo
S.D. [Sun, 30 Oct 2022 18:29:29 +0200] rev 15914
Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer
unc0rr [Fri, 28 Oct 2022 21:12:01 +0200] rev 15913
- Run engine and socket listener in parallel to avoid ping timeouts
- Update dependencies
nemo [Mon, 24 Oct 2022 10:07:35 -0400] rev 15912
merge branch
nemo [Mon, 24 Oct 2022 10:06:52 -0400] rev 15911
cfgdir needs a default value to avoid writing stubs to current path
nemo [Mon, 24 Oct 2022 10:02:06 -0400] rev 15910
bump version
S.D. [Sun, 16 Oct 2022 20:15:57 +0300] rev 15909
Make direct messages (/msg) look nicer for the next version clients
S.D. [Sun, 16 Oct 2022 13:14:16 +0300] rev 15908
Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D. [Thu, 06 Oct 2022 20:58:54 +0300] rev 15907
Don't abort ready timer if the game is in Confirm state
unC0Rr [Thu, 06 Oct 2022 12:38:07 +0200] rev 15906
Simplify code
S.D. [Wed, 05 Oct 2022 22:39:07 +0300] rev 15905
Add direct message server command (/msg <nick_name>|<[nick name]> <message>)
unC0Rr [Thu, 29 Sep 2022 16:30:02 +0200] rev 15904
Add some work towards having checker work with the new server
unC0Rr [Thu, 29 Sep 2022 16:29:23 +0200] rev 15903
Add replay storage to the new server implementation
unC0Rr [Thu, 29 Sep 2022 16:28:52 +0200] rev 15902
Fix a couple issues
S.D. [Tue, 27 Sep 2022 15:10:52 +0300] rev 15901
Change the next major release version number to 1.1.0
S.D. [Tue, 27 Sep 2022 14:59:03 +0300] rev 15900
Allow to see rooms of incompatible versions in the lobby
For the new clients the room version is shown in a separate column.
There is also a hack for previous versions clients: the room vesion
specifier is prepended to the room names for rooms of incompatible versions,
and the server shows 'incompatible version' error if the client tries to join them.
LocutusOfBorg [Fri, 23 Sep 2022 12:47:47 -0400] rev 15899
Fix clang-15 compile error
S.D. [Fri, 23 Sep 2022 02:45:49 +0300] rev 15898
Add GHC_DYNAMIC cmake option - allows building dynamically-linked haskell object files and executables (needed for some distributions)
S.D. [Fri, 23 Sep 2022 02:21:21 +0300] rev 15897
Add FastForward/StopFastForward (/ff hh:mm:ss, /sff) chat commands to fast forward to a specific timestamp in a demo
alfadur [Wed, 21 Sep 2022 06:55:31 +0300] rev 15896
fix the other 2 pred/succ conversions
alfadur [Wed, 21 Sep 2022 06:36:05 +0300] rev 15895
fix pred/succ conversion
alfadur [Wed, 21 Sep 2022 06:55:31 +0300] rev 15894
fix the other 2 pred/succ conversions
alfadur [Wed, 21 Sep 2022 06:36:05 +0300] rev 15893
fix pred/succ conversion
nemo [Mon, 12 Sep 2022 18:56:28 -0400] rev 15892
merge from 1.0 branch
nemo [Mon, 12 Sep 2022 18:37:04 -0400] rev 15891
tag a 1.0.2
nemo [Mon, 12 Sep 2022 18:36:39 -0400] rev 15890
I keep forgetting to bump the patch version
nemo [Mon, 12 Sep 2022 18:36:27 -0400] rev 15889
Removed tag 1.0.2-release
nemo [Mon, 12 Sep 2022 18:31:43 -0400] rev 15888
tag a 1.0.2
unC0Rr [Thu, 22 Oct 2020 12:33:35 +0200] rev 15887
Mark global variables in implementation section static
unc0rr [Tue, 20 Oct 2020 20:09:44 +0200] rev 15886
Fix lack of declaration decorations for dynamic arrays in Pas2C
LocutusOfBorg [Mon, 12 Sep 2022 18:23:24 -0400] rev 15885
removed at request
"basically, you copy pasted from some really old cmake version not shipping it, I don't know"
LocutusOfBorg [Mon, 12 Sep 2022 12:51:41 -0400] rev 15884
Make the new network-bsd package optional, by implementing the keyword REQUIRED in the check_haskell_package_exists macro
Jens Petersen [Mon, 12 Sep 2022 12:50:37 -0400] rev 15883
build fix from https://bugzilla.redhat.com/show_bug.cgi?id=1853122
Simon McVittie <smcv@debian.org> [Mon, 12 Sep 2022 10:44:55 -0400] rev 15882
do the actual remove
Simon McVittie <smcv@debian.org> [Mon, 12 Sep 2022 10:40:53 -0400] rev 15881
Remove FindSDL2 find-module, use sdl2-config.cmake instead
This requires SDL >= 2.0.4.
Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in
SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was
not itself built using CMake: it installs a sdl2-config.cmake file to
${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and
library, analogous to a pkg-config .pc file.
As a result, we no longer need to copy/paste a "find-module package"
to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2).
Find-module packages are now discouraged by the CMake developers, in
favour of having upstream projects behave as config-file packages.
This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR
and SDL2_LIBRARY, but the standard behaviour for config-file packages is
to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword
to make sure we search in config-file package mode, and will not find a
FindSDL2.cmake in some other directory that implements the old interface.
In addition to deleting redundant code, this avoids some assumptions in
FindSDL2 about the layout of a SDL installation. The current libsdl2-dev
package in Debian breaks those assumptions; this is considered a bug
and will hopefully be fixed soon, but it illustrates how fragile these
assumptions can be. We can be more robust against different installation
layouts by relying on SDL's own CMake integration.
When linking to a copy of CMake in a non-standard location, users can
now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point
to it; previously, these users would have used the SDL2DIR environment
variable. This continues to be unnecessary if using matching system-wide
installations of CMake and SDL2, for example both from Debian.
nemo [Wed, 07 Sep 2022 17:28:08 -0400] rev 15880
merge to trunk
nemo [Wed, 07 Sep 2022 16:54:58 -0400] rev 15879
Added tag 1.0.1-release for
changeset 9dceb83331d5
nemo [Wed, 07 Sep 2022 16:53:38 -0400] rev 15878
Removed tag 1.0.1-release
nemo [Wed, 07 Sep 2022 16:52:45 -0400] rev 15877
forgot to bump the patch num
nemo [Wed, 07 Sep 2022 16:49:59 -0400] rev 15876
Added tag 1.0.1-release for
changeset fcea0f51d94f
S.D. [Tue, 06 Sep 2022 22:08:27 +0300] rev 15875
Fix the sound issues and crashes on some platforms
This commit updates misc/libphyslayer/physfsrwops.* files to the latest versions
provided by PhysFS project (https://github.com/icculus/physfs/tree/main/extras/).
unc0rr [Tue, 26 Jul 2022 12:37:17 +0200] rev 15874
Fix texture copying routine not taking pitch into account
nemo [Fri, 20 May 2022 17:24:14 -0400] rev 15873
add more checks on nil current hedgehog gear, remove checks on nil current hedgehog which should never happen.
unC0Rr [Wed, 11 May 2022 13:51:04 +0200] rev 15872
Comment out conflicting flag
unC0Rr [Wed, 11 May 2022 13:50:35 +0200] rev 15871
Ignore dist-newstyle folder
unC0Rr [Wed, 11 May 2022 13:48:55 +0200] rev 15870
Implement appropriate routing of checker messages
alfadur [Tue, 10 May 2022 02:59:11 +0300] rev 15869
better sentry free fall behavior