Mon, 28 Mar 2016 21:20:11 +0300 Declare achievements alongwith EndGame call, since it would skip SendStats 0.9.22
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 12369
Declare achievements alongwith EndGame call, since it would skip SendStats
Thu, 24 Mar 2016 14:40:59 +0300 Achievement for ClimbHome 0.9.22
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 12368
Achievement for ClimbHome
Tue, 01 Mar 2016 08:32:46 +0300 Don't dump ghost points if map isn't detected 0.9.22
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 12367
Don't dump ghost points if map isn't detected
Tue, 23 Feb 2016 13:45:49 +0300 Dump best time ghost on console 0.9.22
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 12366
Dump best time ghost on console
Fri, 28 Apr 2017 00:21:16 +0200 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 00:21:16 +0200] rev 12365
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Thu, 27 Apr 2017 23:47:44 +0200 Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 23:47:44 +0200] rev 12364
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Thu, 27 Apr 2017 22:47:14 +0200 Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:47:14 +0200] rev 12363
Set infinite skip in ACF: United We Stand
Thu, 27 Apr 2017 22:14:56 +0200 Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:14:56 +0200] rev 12362
Fix Lua fail in Long Live the Queen mission on victory
Thu, 27 Apr 2017 21:00:28 +0200 Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 21:00:28 +0200] rev 12361
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking Also harden the code against double function calls
Thu, 27 Apr 2017 19:09:01 +0200 Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 19:09:01 +0200] rev 12360
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Thu, 27 Apr 2017 16:29:23 +0200 Remove outdated/unused debug output
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 16:29:23 +0200] rev 12359
Remove outdated/unused debug output
Thu, 27 Apr 2017 05:07:35 +0200 Refactor hardcoded ammo IDs in The Great Escape
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:07:35 +0200] rev 12358
Refactor hardcoded ammo IDs in The Great Escape
Thu, 27 Apr 2017 05:04:32 +0200 HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:04:32 +0200] rev 12357
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Thu, 27 Apr 2017 04:58:48 +0200 Fix broken HedgeEditor export of utility and ammo crates
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:58:48 +0200] rev 12356
Fix broken HedgeEditor export of utility and ammo crates
Thu, 27 Apr 2017 04:44:55 +0200 Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:44:55 +0200] rev 12355
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Thu, 27 Apr 2017 03:38:22 +0200 Mention inf attack rule in Diver, also fix the in-game mission name
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:38:22 +0200] rev 12354
Mention inf attack rule in Diver, also fix the in-game mission name
Thu, 27 Apr 2017 03:21:16 +0200 Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:21:16 +0200] rev 12353
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Thu, 27 Apr 2017 03:11:50 +0200 Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:11:50 +0200] rev 12352
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Thu, 27 Apr 2017 02:42:40 +0200 Mention important game modifiers in Spooky Tree and Nobody Laugh
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 02:42:40 +0200] rev 12351
Mention important game modifiers in Spooky Tree and Nobody Laugh
Wed, 26 Apr 2017 19:52:30 -0400 fly saint flyy
nemo [Wed, 26 Apr 2017 19:52:30 -0400] rev 12350
fly saint flyy
Thu, 27 Apr 2017 01:46:28 +0200 Decode chat slang in en.txt (“GL HF”)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:46:28 +0200] rev 12349
Decode chat slang in en.txt (“GL HF”)
Thu, 27 Apr 2017 01:17:41 +0200 Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:17:41 +0200] rev 12348
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Thu, 27 Apr 2017 01:10:37 +0200 Fix Ammo/Utility crate confusion in portal mission
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:10:37 +0200] rev 12347
Fix Ammo/Utility crate confusion in portal mission
Wed, 26 Apr 2017 23:44:17 +0200 Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:44:17 +0200] rev 12346
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
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