project_files/HedgewarsMobile/Classes/CommodityFunctions.m
Tue, 19 Oct 2010 23:58:27 +0200 koda use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 koda ios version bump and other minor things
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Thu, 07 Oct 2010 02:16:29 +0200 koda remove a useless field from weaponfile format
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Thu, 30 Sep 2010 01:34:12 +0200 koda playing a bit with colors
Sat, 18 Sep 2010 19:02:55 +0200 koda fix a small glitch in textfield cells and remove cheese from pro
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Fri, 03 Sep 2010 02:03:44 +0200 koda also remove sinegun from the ifrontend for whatever reason
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 00:30:29 +0200 koda add a nice group of hogs in lobby page
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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