koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
koda [Wed, 07 Nov 2012 14:41:35 +0000] rev 7977
parentheses for everyone
nemo [Mon, 05 Nov 2012 22:18:47 -0500] rev 7976
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
koda [Wed, 07 Nov 2012 13:31:58 +0000] rev 7975
haskell usability on windows
nemo [Mon, 05 Nov 2012 22:03:26 -0500] rev 7974
support ridiculously large maps
koda [Mon, 05 Nov 2012 02:24:28 +0100] rev 7973
add CMakeFile for pas2c, add WEBGL config option
unc0rr [Tue, 06 Nov 2012 00:28:47 +0400] rev 7972
Oops, fix room info on room admin change
unc0rr [Tue, 13 Nov 2012 23:16:21 +0400] rev 7971
dos2unix hedgewars.pro
koda [Mon, 03 Jun 2013 10:01:33 +0200] rev 7970
close branch
koda [Mon, 05 Nov 2012 01:35:54 +0100] rev 7969
move pas2c files in their own directory and add a warning about argument order
koda [Mon, 05 Nov 2012 01:05:23 +0100] rev 7968
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
unc0rr [Wed, 07 Nov 2012 23:44:54 +0400] rev 7967
Build physfs lib before engine
unc0rr [Tue, 12 Feb 2013 00:12:27 +0400] rev 7966
Replay without frontend mode
koda [Sun, 04 Nov 2012 06:11:39 +0100] rev 7965
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7964
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Mon, 05 Nov 2012 23:10:54 +0400] rev 7963
Fix function prototype
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 7962
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sun, 04 Nov 2012 03:04:20 +0100] rev 7961
pas2c can search for inc files in alternate folders (needed for out of source builds)
nemo [Sun, 04 Nov 2012 17:27:54 -0500] rev 7960
bad koda
unc0rr [Mon, 05 Nov 2012 23:03:32 +0400] rev 7959
Start work on physfs support in engine
unc0rr [Sun, 18 Nov 2012 23:09:29 +0400] rev 7958
Fix crash in kamikaze
koda [Sun, 04 Nov 2012 02:35:17 +0100] rev 7957
pas2c can read files without changing the process directory
nemo [Sun, 04 Nov 2012 17:24:14 -0500] rev 7956
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
unc0rr [Mon, 05 Nov 2012 23:03:01 +0400] rev 7955
- Load teams via physfs
- Some fixes which allow Qt to load ini files and icons via physfs
koda [Wed, 07 Nov 2012 05:17:07 +0100] rev 7954
advice from hasufell
koda [Sun, 04 Nov 2012 02:13:25 +0100] rev 7953
pas2C is slowely becoming parametric
nemo [Sun, 04 Nov 2012 17:05:54 -0500] rev 7952
oups
unc0rr [Mon, 05 Nov 2012 00:32:41 +0400] rev 7951
merge with default again
nemo [Mon, 05 Nov 2012 17:11:28 -0500] rev 7950
strip bad line
koda [Sat, 03 Nov 2012 23:44:49 +0100] rev 7949
let's start to introduce bugs in haskell stuff too
nemo [Sun, 04 Nov 2012 17:05:15 -0500] rev 7948
merge .18 lua
unc0rr [Sun, 04 Nov 2012 21:28:03 +0400] rev 7947
Better place for SendUpdateOnThisRoom
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7946
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Sat, 03 Nov 2012 23:28:42 +0400] rev 7945
Send notification about 1 player in room on room creation