Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
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Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
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Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
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Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
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Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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