Mon, 14 May 2012 19:26:50 +0200 | Wolfgang Steffens | Refactored TTexture to allow encoding sprite(s) at an arbitrary location within | file | diff | annotate |
Tue, 01 May 2012 19:56:55 +0200 | koda | breaking news, we don't support typed consts anymore | file | diff | annotate |
Fri, 17 Feb 2012 18:23:36 +0100 | koda | the most important commit of the year | file | diff | annotate |
Tue, 17 Jan 2012 09:01:31 -0500 | lovelacer | A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. | file | diff | annotate |
Tue, 29 Nov 2011 17:42:42 +0400 | unc0rr | - Improve parsing of prefix operators | file | diff | annotate |
Fri, 18 Nov 2011 00:32:52 +0100 | koda | yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time. | file | diff | annotate |