QTfrontend/gameuiconfig.cpp
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Tue, 04 Jan 2011 18:26:54 -0500 nemo Small tweak to filter
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sun, 02 Jan 2011 19:30:16 +0100 koda rearrange quality flags a little, disable snow rendering on rqLowRes
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 08 Oct 2010 17:47:00 +0200 koda fix issue 24 and issue 81
Mon, 23 Aug 2010 17:53:02 +0200 smaxx Frontend:
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Tue, 02 Mar 2010 19:50:58 +0000 smxx Engine:
Mon, 01 Mar 2010 12:55:54 +0000 smxx Frontend:
Tue, 09 Feb 2010 03:21:09 +0000 nemo Only enable chirp for room owner
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Sat, 17 Oct 2009 21:01:54 +0000 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 27 Aug 2009 17:26:21 +0000 unc0rr Ask user for a nickname on first run, suggest login name
Sun, 26 Jul 2009 19:43:38 +0000 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Tue, 30 Jun 2009 17:02:41 +0000 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
Sun, 24 May 2009 12:50:11 +0000 unc0rr Fix fullscreen bug
Sun, 24 May 2009 02:45:54 +0000 nemo make lookup consistent
Sun, 24 May 2009 02:41:34 +0000 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Sun, 09 Nov 2008 09:47:10 +0000 unc0rr Add an option to name records with current date and time
Fri, 29 Aug 2008 19:40:37 +0000 unc0rr - Set frontend's music volume level to 50%
Sat, 16 Aug 2008 14:28:44 +0000 unc0rr Hackish way to play music in frontend... to be fixed
Thu, 07 Aug 2008 14:08:43 +0000 displacer correct restoring window size after fullscreen mode
Thu, 07 Aug 2008 13:30:09 +0000 displacer Frontend Fullscreen mode added
Sun, 27 Jul 2008 22:14:43 +0000 unc0rr Add a checkbox in frontend to turn music off
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 16 Dec 2007 16:21:42 +0000 unc0rr Save and restore window size
Thu, 13 Dec 2007 23:07:16 +0000 unc0rr Basic concept for net server options page (subject to change)
Thu, 13 Dec 2007 21:49:52 +0000 unc0rr Finish asking host/port dialog implementation
Thu, 13 Dec 2007 13:49:20 +0000 unc0rr Move nick edit to PageOptions
Thu, 13 Dec 2007 12:39:26 +0000 unc0rr Some work on network widgets
Fri, 21 Sep 2007 19:18:06 +0000 unc0rr - Use current screen color depth in engine
Mon, 20 Aug 2007 16:05:59 +0000 unc0rr By default, turn 'alt damage show' option off
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
Sun, 27 May 2007 20:17:55 +0000 unc0rr Option for alternative damage tags
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Wed, 21 Feb 2007 19:40:06 +0000 unc0rr Small cleanup, faster compilation as a result
Fri, 12 Jan 2007 16:04:45 +0000 unc0rr Oops, fix the build
Fri, 12 Jan 2007 15:23:16 +0000 unc0rr - HWMapContainer sets and stores the theme
Fri, 15 Dec 2006 12:48:40 +0000 unc0rr Use QSettings to storing config
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Sat, 09 Sep 2006 16:59:10 +0000 displacer teams and hedgedogs num selection added to HWgame
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Wed, 16 Aug 2006 11:41:00 +0000 unc0rr - 'net nickname' and 'server address' options are on PageNet
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
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