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cmake_modules/FindLua.cmake
2013-06-12
koda
add a possible lua include path
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2013-06-12
koda
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
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2012-11-20
koda
find lua.h ...
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2012-11-20
koda
use lua headers correctly
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2012-06-13
nemo
LUA_FOUND should surely be set only if the system lua was found.
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2012-05-10
koda
fix building with lua (i think)
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2012-05-07
koda
when Lua is not found, fallback to compiling the one that comes bundled in our sources
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2012-03-24
Xeli
wops ;i
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2012-03-24
Xeli
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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2012-03-24
Xeli
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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2010-03-28
mbait
Birdy's falling feathers
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2010-03-28
smxx
CMake:
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2010-03-27
smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
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2010-03-27
smxx
CMake
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2010-03-27
smxx
CMake:
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2010-03-26
smxx
CMake:
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2010-03-17
mbait
default lua variable fix
lua_linux_lib_fix
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2010-03-03
smxx
CMAKE SMASH!
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2010-03-03
smxx
Engine:
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