cmake_modules/FindLua.cmake
2013-06-12 koda add a possible lua include path
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2012-11-20 koda find lua.h ...
2012-11-20 koda use lua headers correctly
2012-06-13 nemo LUA_FOUND should surely be set only if the system lua was found.
2012-05-10 koda fix building with lua (i think)
2012-05-07 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-03-24 Xeli wops ;i
2012-03-24 Xeli ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2010-03-28 mbait Birdy's falling feathers
2010-03-28 smxx CMake:
2010-03-27 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 smxx CMake
2010-03-27 smxx CMake:
2010-03-26 smxx CMake:
2010-03-17 mbait default lua variable fix lua_linux_lib_fix
2010-03-03 smxx CMAKE SMASH!
2010-03-03 smxx Engine:
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