Thu, 25 Oct 2018 23:39:54 +0200 |
unc0rr |
Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
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Wed, 24 Oct 2018 21:07:26 +0200 |
Wuzzy |
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Sun, 25 Feb 2018 18:54:51 -0500 |
nemo |
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
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Fri, 03 Nov 2017 05:03:47 +0100 |
Wuzzy |
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
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Fri, 03 Nov 2017 02:23:41 +0100 |
Wuzzy |
Backed out changeset 28210d2a9a36 (fixes bug 553)
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Fri, 13 Oct 2017 17:09:45 +0200 |
Wuzzy |
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
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Wed, 11 Oct 2017 23:41:25 +0200 |
Wuzzy |
Rope: Keep rope selected if sliding on ground and secondary weapon selected
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Wed, 11 Oct 2017 23:01:07 +0200 |
Wuzzy |
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
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Thu, 05 Oct 2017 02:54:17 +0200 |
Wuzzy |
Destroy rope when attempting to shoot it through wrap / bouncy world edge
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Sat, 21 May 2016 15:23:08 -0400 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 01 Nov 2015 15:06:55 -0500 |
nemo |
Make camera refocus less aggressive. Only if there's a camera target already.
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