sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for
issue #840: Basic Training - Grenade is failing to dismiss team
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
nemo [Sat, 29 Nov 2014 14:00:40 -0500] rev 10578
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
sheepluva [Sat, 29 Nov 2014 18:56:42 +0100] rev 10577
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva [Sat, 29 Nov 2014 18:14:49 +0100] rev 10576
some moar mergin'
sheepluva [Sat, 29 Nov 2014 18:13:49 +0100] rev 10575
super-filthy hack to allow pas2c to fallback to writing to stderr.
sheepluva [Sat, 29 Nov 2014 17:33:51 +0100] rev 10574
oops. no need to (re)open stderr I guess
sheepluva [Sat, 29 Nov 2014 15:38:28 +0100] rev 10573
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
sheepluva [Sat, 29 Nov 2014 15:25:09 +0100] rev 10572
give variable with unit-wide scope a better name than just 'f'
nemo [Sat, 29 Nov 2014 09:45:02 -0500] rev 10571
Mix up the quick game terrain a bit.
sheepluva [Sat, 29 Nov 2014 14:37:31 +0100] rev 10570
mergeception
nemo [Sat, 29 Nov 2014 09:39:35 -0500] rev 10569
merge
sheepluva [Sat, 29 Nov 2014 05:25:34 +0100] rev 10568
merge
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 18:11:31 +0100] rev 10567
Merge pull request #21 from LocutusOfBorg/exclude-git
Excluding .git directory from the source tarball creation
sheepluva [Sat, 29 Nov 2014 05:24:47 +0100] rev 10566
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 18:09:12 +0100] rev 10565
Excluding .git directory from the source tarball creation
sheepluva [Sat, 29 Nov 2014 05:15:27 +0100] rev 10564
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 17:38:18 +0100] rev 10563
Merge pull request #20 from LocutusOfBorg/tests
pull request merge: add testsuite, exclude pas2c build from testing for now
sheepluva [Sat, 29 Nov 2014 03:13:06 +0100] rev 10562
some more fixing
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 16:03:35 +0100] rev 10561
Disable testing if BUILD_ENGINE_C=ON (they fail)
sheepluva [Sat, 29 Nov 2014 01:19:29 +0100] rev 10560
fix some pas2c related issues
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Wed, 26 Nov 2014 13:10:09 +0100] rev 10559
Verbose tests
nemo [Fri, 28 Nov 2014 21:30:36 -0500] rev 10558
fix invulnerability check for shotgun
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 25 Nov 2014 12:09:15 +0100] rev 10557
Add testsuite
nemo [Fri, 28 Nov 2014 14:58:33 -0500] rev 10556
zopfli compression for images where the win was 10+% and the files would be included in the release
Janne Uusitupa [Thu, 27 Nov 2014 22:06:51 +0100] rev 10555
finnish translation fixes
mikade <redgrinner@gmail.com> [Thu, 27 Nov 2014 22:32:03 +0900] rev 10554
Added TechRacer (still needs a lot of love), updated changelog
sheepluva [Thu, 27 Nov 2014 13:20:52 +0100] rev 10553
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
sheepluva [Wed, 26 Nov 2014 14:20:53 +0100] rev 10552
move fixed test case out of 'todo'
nemo [Tue, 25 Nov 2014 16:46:44 -0500] rev 10551
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
sheepluva [Tue, 25 Nov 2014 15:20:06 +0100] rev 10550
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
mikade <redgrinner@gmail.com> [Tue, 25 Nov 2014 22:38:19 +0900] rev 10549
Add scheme and weaponset for Construction Mode.
sheepluva [Mon, 24 Nov 2014 22:33:44 +0100] rev 10548
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
sheepluva [Mon, 24 Nov 2014 20:44:45 +0100] rev 10547
fix for
issue #828: Manual placement animation is drawn twice
sheepluva [Mon, 24 Nov 2014 04:16:28 +0100] rev 10546
merge