nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog
Demo's mine is set explicity at 5s and not at scheme settings.
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D
Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix
issue #126) moved initial nickname popup to the netconnection page
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore
Added a new project which will move resources from it's own apk to the sdcard
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode.
Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces