mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend
inu patch for translation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation
use a tableview instead of random buttons
fix the end game
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General:
* Fixed CMakeLists.txt files for renamed (casing) themes and maps
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine:
* Added small drop shadow to chat lines
* Fixed Birdy to really end the round
* Updated German texts
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine:
* Fix bee.ogg's file name casing
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine:
* Reverted Birdy's acceleration back to old values
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine:
* Replaced UFO with the Homing Bee (Bzzzzz!)
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine:
* Lowered Birdy's vertical acceleration while increasing his horizontal acceleration
* End turn after Birdy disappears
* Added English and German locale strings for birdy
* Reordered weapon menu
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend:
* Added text notice to main screen if build is a dev build
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets