hedgewars/uAIAmmoTests.pas
2012-03-14 nemo Add fall damage
2012-03-14 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-03-12 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-12 nemo small tweak. make drowning prefer higher health hogs
2012-03-12 nemo Teach AI to drown with shotgun too
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-03-11 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-09-16 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-08-22 unc0rr Implement TestHammer which makes sense
2011-08-22 unc0rr Make AI aware of damage modifiers
2011-04-19 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-01 koda Happy 2011 :)
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2010-12-20 nemo add AI routine
2010-12-20 nemo Snowball weapon
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-13 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-07 unc0rr Fix some warnings
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-10 smaxx Engine:
2010-09-02 smaxx Engine:
2010-08-14 koda disable AI teleport
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-26 smaxx Engine:
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-28 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-26 smxx Engine:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-18 nemo Adjust increment since there is no timer
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-12 nemo Same approach for cluster bomb.
2010-03-11 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-09-10 nemo Strip trailing spaces
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-03 unc0rr Some AI tweaks by imcold
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-17 unc0rr RC Plane
2009-01-08 unc0rr Ballsgun
2009-01-02 unc0rr Drill rocket
2008-11-22 unc0rr Quick and dirty napalm implementation
2008-09-28 unc0rr Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
2008-09-28 unc0rr Predefined team can have customized hat
2008-09-28 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-08-16 unc0rr Start seduction weapon implementation
2008-08-08 unc0rr Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
2008-07-25 unc0rr First implementation of the Cake weapon
2008-07-25 unc0rr Stubs for spider weapon
2008-07-07 unc0rr Update copyright headers a bit
2008-06-23 unc0rr Make engine compilable without debugging on
2008-06-17 unc0rr Fix warnings
2008-06-17 unc0rr Fix AI mortar bugs
2008-06-16 unc0rr - Bots can use mortar
2008-06-09 unc0rr Prepare for new weapon 'Kamikaze'
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-04-27 unc0rr Update copyright info in source files headers
2008-01-20 unc0rr - Remove debug
2008-01-20 unc0rr Some debug stuff
2007-07-13 unc0rr Bots aims not directly at the center of enemy hedgehog
2007-07-12 unc0rr Only bots of 1-3 level use AirAttack weapon
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-03 unc0rr - Fix some bugs
2007-05-24 unc0rr Teleportation tool
2007-05-07 unc0rr Bots know shotgun behavior better
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-13 unc0rr Fix bugs:
2007-02-12 unc0rr Fix AI using shotgun and Desert Eagle
2007-02-11 unc0rr Many small improvements
2007-02-11 unc0rr AI thinks in separate thread
2007-02-07 unc0rr Construction tool
2007-02-05 unc0rr Update copyright information
2007-01-28 unc0rr AI works properly
2007-01-28 unc0rr - UFO smokes
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-26 unc0rr AI compiles, but doesn't work
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-12-17 unc0rr First implementation of Blow Torch
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