2012-03-14 |
nemo |
Add fall damage
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2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-09-16 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
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2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
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2011-04-19 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-20 |
nemo |
add AI routine
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-13 |
nemo |
merge 0.9.14 back into trunk
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2010-11-13 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-09 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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2010-11-07 |
unc0rr |
Fix some warnings
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-10 |
smaxx |
Engine:
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2010-09-02 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-26 |
smaxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-28 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-12 |
nemo |
Same approach for cluster bomb.
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-08 |
unc0rr |
Ballsgun
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2009-01-02 |
unc0rr |
Drill rocket
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2008-11-22 |
unc0rr |
Quick and dirty napalm implementation
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2008-09-28 |
unc0rr |
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
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2008-09-28 |
unc0rr |
Predefined team can have customized hat
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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2008-08-16 |
unc0rr |
Start seduction weapon implementation
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2008-08-08 |
unc0rr |
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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2008-07-25 |
unc0rr |
First implementation of the Cake weapon
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2008-07-25 |
unc0rr |
Stubs for spider weapon
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-23 |
unc0rr |
Make engine compilable without debugging on
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2008-06-17 |
unc0rr |
Fix warnings
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2008-06-17 |
unc0rr |
Fix AI mortar bugs
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2008-06-16 |
unc0rr |
- Bots can use mortar
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2008-06-09 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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2008-05-10 |
unc0rr |
Implement whip weapon
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2008-05-10 |
unc0rr |
Initial implementation of mortar
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-01-20 |
unc0rr |
- Remove debug
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2008-01-20 |
unc0rr |
Some debug stuff
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2007-07-13 |
unc0rr |
Bots aims not directly at the center of enemy hedgehog
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2007-07-12 |
unc0rr |
Only bots of 1-3 level use AirAttack weapon
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2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-24 |
unc0rr |
Teleportation tool
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2007-05-07 |
unc0rr |
Bots know shotgun behavior better
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-13 |
unc0rr |
Fix bugs:
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2007-02-12 |
unc0rr |
Fix AI using shotgun and Desert Eagle
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2007-02-11 |
unc0rr |
Many small improvements
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-07 |
unc0rr |
Construction tool
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-28 |
unc0rr |
AI works properly
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2007-01-28 |
unc0rr |
- UFO smokes
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-27 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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2007-01-26 |
unc0rr |
AI compiles, but doesn't work
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-12-17 |
unc0rr |
First implementation of Blow Torch
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