Sat, 27 Oct 2018 04:21:35 +0300 Update changelog
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14023
Update changelog
Sat, 27 Oct 2018 03:17:05 +0200 No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14022
No firepunch hit sound for sticky mines
Sat, 27 Oct 2018 03:06:28 +0200 Add credits for shoryuken_hit.ogg
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14021
Add credits for shoryuken_hit.ogg
Sat, 27 Oct 2018 03:58:01 +0300 Tweak firepunch sound that Wuzzy found
alfadur [Sat, 27 Oct 2018 03:58:01 +0300] rev 14020
Tweak firepunch sound that Wuzzy found
Sat, 27 Oct 2018 00:01:53 +0200 Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 00:01:53 +0200] rev 14019
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Sat, 27 Oct 2018 00:17:43 +0300 add some japanese tips as well
alfadur [Sat, 27 Oct 2018 00:17:43 +0300] rev 14018
add some japanese tips as well
Fri, 26 Oct 2018 23:09:50 +0200 Fix resurrector handling turn time manually, use correct ammoprop instead
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 23:09:50 +0200] rev 14017
Fix resurrector handling turn time manually, use correct ammoprop instead This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
Fri, 26 Oct 2018 22:52:17 +0200 Display "0 remaining" if multi-shoot weapon has been used up
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:52:17 +0200] rev 14016
Display "0 remaining" if multi-shoot weapon has been used up
Fri, 26 Oct 2018 22:46:37 +0200 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 22:46:37 +0200] rev 14015
Fix seduction not stopping if hog took damage before attack was complete
Fri, 26 Oct 2018 23:04:46 +0300 complete ja.txt
alfadur [Fri, 26 Oct 2018 23:04:46 +0300] rev 14014
complete ja.txt
(0) -10000 -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 tip