koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac
still has some trasparency problems
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game.
Could be applied to 0.9.12 without breaking compatibility.
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
koda [Tue, 20 Oct 2009 11:49:10 +0000] rev 2565
update sdlmain files to 1.2.14
add a check when GL_MAX_TEXTURE_SIZE fails
mbait [Tue, 16 Mar 2010 13:39:39 +0000] rev 2564
Added new type of map at UI. Simple random map generation
unc0rr [Fri, 12 Nov 2010 19:48:38 +0300] rev 2563
And this one