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hedgewars/uAIAmmoTests.pas
Thu, 14 Jan 2010 16:46:50 +0000
koda
makes freepascal code compatible with OBJFPC mode
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Fri, 20 Nov 2009 21:22:05 +0000
koda
revamped file access and debug display
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Wed, 11 Nov 2009 21:54:28 +0000
nemo
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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Thu, 15 Oct 2009 17:42:21 +0000
nemo
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Thu, 10 Sep 2009 15:29:28 +0000
nemo
Strip trailing spaces
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Tue, 08 Sep 2009 19:44:49 +0000
nemo
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Sun, 21 Jun 2009 15:31:09 +0000
nemo
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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