Wed, 09 Nov 2016 11:21:14 -0500 |
nemo |
allow longer grave animations
|
file |
diff |
annotate
|
Tue, 10 May 2016 13:28:37 -0400 |
nemo |
turn off sparks for drowning dynamite
|
file |
diff |
annotate
|
Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
|
file |
diff |
annotate
|
Wed, 13 Jan 2016 16:19:50 +0100 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
|
file |
diff |
annotate
|
Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 18:58:22 -0400 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
|
file |
diff |
annotate
|
Wed, 02 Sep 2015 01:25:29 +0200 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
|
file |
diff |
annotate
|
Thu, 11 Jun 2015 03:31:33 +0200 |
sheepluva |
hog number display: no blinking
|
file |
diff |
annotate
|
Tue, 24 Mar 2015 12:48:55 +0100 |
sheepluva |
rendering tweaks/cleanup cont.
|
file |
diff |
annotate
|
Sun, 22 Mar 2015 22:06:44 +0100 |
sheepluva |
fix segfault caused by last commit if spectating
|
file |
diff |
annotate
|
Sun, 22 Mar 2015 21:40:16 +0100 |
sheepluva |
make using hog speech a bit more comfortable
|
file |
diff |
annotate
|
Sun, 15 Mar 2015 16:14:13 -0400 |
nemo |
Allow rope tinting
|
file |
diff |
annotate
|
Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
|
file |
diff |
annotate
|
Sat, 24 Jan 2015 13:49:57 -0500 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 16:01:09 -0500 |
nemo |
more tweakery
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 14:47:25 -0500 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 14:18:06 -0500 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
|
file |
diff |
annotate
|
Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
|
file |
diff |
annotate
|
Tue, 16 Dec 2014 14:32:53 -0500 |
nemo |
just in case. one more nil check
|
file |
diff |
annotate
|
Tue, 16 Dec 2014 14:29:25 -0500 |
nemo |
aaaand where it was actually crashing
|
file |
diff |
annotate
|
Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
|
file |
diff |
annotate
|
Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
|
file |
diff |
annotate
|
Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
|
file |
diff |
annotate
|
Sat, 22 Nov 2014 18:06:44 +0100 |
sheepluva |
changelog
|
file |
diff |
annotate
|
Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
|
file |
diff |
annotate
|
Fri, 21 Nov 2014 02:03:19 +0100 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
|
file |
diff |
annotate
|
Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
|
file |
diff |
annotate
|
Sat, 25 Oct 2014 10:42:30 -0400 |
nemo |
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
|
file |
diff |
annotate
|
Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
file |
diff |
annotate
|
Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
|
file |
diff |
annotate
|
Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 07:48:08 +0200 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
|
file |
diff |
annotate
|
Sun, 16 Feb 2014 22:06:55 +0400 |
unc0rr |
Reduce number of warnings in pas2c-generated code
|
file |
diff |
annotate
|
Sun, 09 Feb 2014 19:00:13 +0100 |
sheepluva |
fix lq rope being always drawn on screen with same width regardless of zoom
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Mon, 27 Jan 2014 23:42:20 -0500 |
nemo |
unbreak build. didn't test changes
|
file |
diff |
annotate
|
Mon, 27 Jan 2014 22:34:06 +0400 |
unc0rr |
Even more love to pas2c
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Mon, 20 Jan 2014 21:16:17 -0500 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 15:32:50 +0100 |
sheepluva |
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 13:51:47 +0100 |
sheepluva |
position "finger"/pointer over current hog above tags
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
|
file |
diff |
annotate
|
Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
|
file |
diff |
annotate
|
Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
|
file |
diff |
annotate
|
Sat, 02 Nov 2013 22:49:32 +0400 |
unc0rr |
Don't change crosshair look when hedgehog does high jump
|
file |
diff |
annotate
|
Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
|
file |
diff |
annotate
|
Tue, 29 Oct 2013 23:47:57 +0400 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
|
file |
diff |
annotate
|
Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
Wed, 09 Oct 2013 20:16:34 -0400 |
nemo |
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
|
file |
diff |
annotate
|
Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
|
file |
diff |
annotate
|
Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
|
file |
diff |
annotate
|
Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|