Sat, 03 Sep 2005 16:01:28 +0000 - Mine weapon
unc0rr [Sat, 03 Sep 2005 16:01:28 +0000] rev 10
- Mine weapon - Random mines on map - Refactored code that places weapons to slots - Generating more spawn points - cMaxSlot -> cMaxSlotIndex, cMaxSlotAmmo -> cMaxSlotAmmoIndex - Changed weapons to slots mapping
Thu, 01 Sep 2005 18:41:23 +0000 - Show explosion
unc0rr [Thu, 01 Sep 2005 18:41:23 +0000] rev 9
- Show explosion - Use Gear.State instead of Gear.Tag in gtSmokeTrace
Sun, 28 Aug 2005 19:00:20 +0000 - Hedgehogs spawn points can be generated under the girder
unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder - rename CountZeroz -> CountNonZeroz
Thu, 25 Aug 2005 17:57:37 +0000 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr [Thu, 25 Aug 2005 17:57:37 +0000] rev 7
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
Thu, 25 Aug 2005 17:15:36 +0000 Smooth change wind bar
unc0rr [Thu, 25 Aug 2005 17:15:36 +0000] rev 6
Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 Show wind speed on bar
unc0rr [Thu, 25 Aug 2005 16:45:58 +0000] rev 5
Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 - set svn:eol-style to native
unc0rr [Tue, 23 Aug 2005 16:17:53 +0000] rev 4
- set svn:eol-style to native - Fixes for compilation and run on *nix - Read hedgehogs spawn points from fort's config
Mon, 22 Aug 2005 21:38:06 +0000 - On every frame there was made one superfluous game tick resulting in variable game speed
unc0rr [Mon, 22 Aug 2005 21:38:06 +0000] rev 3
- On every frame there was made one superfluous game tick resulting in variable game speed - Removed comment written in russian
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