hedgewars/GSHandlers.inc
Fri, 26 Feb 2010 00:03:57 +0000 nemo rearrange fall damage a bit so invulnerability still causes dust
Wed, 24 Feb 2010 16:41:35 +0000 nemo another nil check
Wed, 24 Feb 2010 13:46:02 +0000 nemo Add nil check to shotgun shell
Wed, 24 Feb 2010 13:29:06 +0000 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
Tue, 23 Feb 2010 00:21:20 +0000 smxx Engine:
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Fri, 19 Feb 2010 00:53:22 +0000 smxx Engine:
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Thu, 04 Feb 2010 18:46:49 +0000 nemo Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Mon, 01 Feb 2010 07:10:33 +0000 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sat, 21 Nov 2009 15:04:42 +0000 nemo Set AllInactive to False on falling fire
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Mon, 19 Oct 2009 12:44:47 +0000 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
Sun, 18 Oct 2009 06:26:45 +0000 nemo Just checking this in so prg can try it. May back it out
Sat, 17 Oct 2009 13:34:40 +0000 unc0rr Fix bug when rope goes through land when hedgehog is sliding
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 22:46:58 +0000 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
Fri, 16 Oct 2009 20:54:12 +0000 nemo affect tweaks molotov spread some more
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 12:01:19 +0000 nemo affect says this spread was supposed to use div - makes for tighter spread
Fri, 16 Oct 2009 03:27:33 +0000 nemo Fire tweaks
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