QTfrontend/CMakeLists.txt
2014-11-11 sheepluva check for new Qt req in cmake files
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-03-01 unc0rr Make it build as library
2014-02-04 unc0rr CMake checks for haskell modules needed
2014-01-21 koda partial merge of the webgl branch
2014-01-09 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
2014-01-08 koda consistent cmake checks
2014-01-08 koda use mainstream project name
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-04 unc0rr merge default webgl
2013-12-25 Dmitry Marakasov Move physfs includes before all others
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-10 unc0rr Frontend builds sdl2transition
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 koda fail early when an incompatible qt version is found
2013-06-18 koda frontend compiles webgl
2013-06-18 koda fix a few loose ends here webgl
2013-06-17 koda really update with default webgl
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-11 koda setup RPATH, bump cmake
2013-04-02 koda update webgl branch webgl
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda fail if sparkle not found consciously
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-22 koda use standard library prefix physfslayer
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-01-27 koda shut a few frontend warnings out
2013-01-26 koda update branch webgl
2013-01-20 koda fix out of source build
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-04 unc0rr Merge from default flibqtfrontend
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda update branch with default webgl
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-12-09 koda less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-04 koda backout rea7541f77944 since development of frontlib is on another branch
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-11-30 koda use the correct symbol
2012-11-30 Mitchell Kember Use same macro for hiding video record button and keybinding
2012-11-30 Mitchell Kember Google Code-in: Hide "video record" keybind option
2012-11-25 unc0rr Merge from default to have recent fixes flibqtfrontend
2012-11-23 koda show console on win when debugging to see frontend messages
2012-11-22 koda update var name webgl
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 unc0rr Start port to frontlib
2012-11-20 koda physfs compilation on windows
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-04 unc0rr merge with default again physfslayer
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 unc0rr Merge with default physfslayer
2012-10-30 koda libav name refactor
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda support video recording on windows with automation and headers
2012-10-20 unc0rr Fix build physfslayer
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-16 Medo Merge
2012-09-09 unc0rr - Fix some warnings in frontend
2012-08-31 sheepluva * don't build moc for campaign.h
2012-08-30 nemo Checking merge against latest trunk
2012-08-29 unc0rr This should work better
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-08 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
2012-08-30 nemo checkpoint merge
2012-06-24 Stepan777 merge
2012-06-19 Medo Merge
2012-06-17 koda CROSSAPPLE ftw
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-05-29 Medo Removed dead/deprecated code and comments
2012-04-26 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2011-11-26 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-25 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-21 sheepluva moving a file around, fixing a png, etc.
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-20 sheepluva move this widget into the widget dir
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-19 koda fix mac compilation 0.9.16
2011-09-12 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-07 unc0rr Replace tab with space
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-18 koda file association for mac!
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-02 Zorg Removing pages.cpp and splitting it up into various files.
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-02-02 koda guess what? merge 0.9.15 again...
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-02-02 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-14 koda bumping qt minimum version 0.9.14.1
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-07-31 koda remove trailing spaces from end of line
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-04-16 smxx Frontend:
2010-02-20 smxx Frontend:
2010-02-17 smxx Frontend:
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-30 koda still updates for mac compilation
2009-11-25 koda some tweaks in the mac compilation system
2009-10-17 koda remove the svg dependency
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-11 koda hopefully last fix
2009-10-02 koda fixes & co.
2009-10-02 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-09-27 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-26 koda makes the updater optional at compile time
2009-08-28 koda fix windows compilation with dll (frontend and engine)
2009-07-14 koda a lot of stuff:
2009-07-07 koda move C and C++ optimization flags in the main CMakeLists.txt
2009-07-06 koda once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-02 koda additional variable (BUNDLE) to make a standalone Mac application
2009-07-02 koda -Smaxx' solution for compiling frontend with static libs in windows
2009-06-29 koda -openalbridge headers cleaned
2009-06-28 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-24 unc0rr koda's OpenAL conversion:
2009-04-26 unc0rr koda's patch
2009-04-23 unc0rr TheXception's patch:
2009-04-02 unc0rr New schemes page look by TheXception
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-03-18 unc0rr - Fix warnings in frontend
2009-03-10 unc0rr Stub for ammo schemes model
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-02-25 unc0rr Add QCA2 checks to build system
2009-01-09 unc0rr - svn maintenance
2009-01-02 unc0rr Revert windres patch arghh
2009-01-02 unc0rr Drill rocket
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-10-18 unc0rr Get rid of old net server
2008-10-06 unc0rr Get rid of "internet" network game mode
2008-08-29 unc0rr Add stubs for hats implementation
2008-08-16 unc0rr Fix sdl_mixer include
2008-08-16 unc0rr Hackish way to play music in frontend... to be fixed
2008-08-12 unc0rr Set minimal acceptable Qt4 version to 4.3.0
2008-08-12 unc0rr Add iconed groupbox class
2008-08-07 unc0rr Various build system improvements
2008-07-01 unc0rr Qt 4.4 needs this in win32
2008-07-01 unc0rr Fix resource compilation
2008-06-30 unc0rr - Fix previous commit
2008-06-30 unc0rr Fix icon compilation in Windows
2008-04-27 unc0rr Add win32 resource compilation under mingw (used sim-im srcs as example)
2008-02-02 unc0rr First steps to support out-of-source build
2008-01-17 unc0rr Try to fix SDL problem
2007-12-13 unc0rr Class to ask host/port to connect to ('Specify' button on PageNet)
2007-12-09 unc0rr Half implement registration in servers list
2007-12-09 unc0rr Half implement possibility for different backends of servers list
2007-12-01 unc0rr Sample WWW server list class
2007-11-30 displacer weaponItem added
2007-09-24 displacer abstract class for items container (hedgehogs num, bullets, etc.)
2007-09-18 displacer kdevelop project add, initial weapons scheme button
2007-09-11 unc0rr Sorry, this is not needed
2007-09-11 unc0rr Fix win32 packages
2007-08-20 unc0rr - Some changes to make build process clear
2007-07-12 unc0rr Get possible screen resolutions from SDL library
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-05-02 unc0rr Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-26 unc0rr Use right way of finding and using Qt4 in CMake
2007-02-21 displacer moc warnings removed
2007-02-20 displacer chatWidget with layout
2007-02-08 displacer netserver and netonnectedclient splited to different files
2007-02-07 displacer udp server detecting experimental version
2007-01-10 displacer client/server net pre-alpha
2006-12-10 unc0rr 'Show FPS' and 'FPS limit' options
2006-11-25 displacer rollback to main.cpp.in hedgewars-0.8.1-r1
2006-11-25 unc0rr Don't configure main.cpp, just hwconsts.h
2006-11-24 unc0rr Protocol version sets in CMake
2006-11-23 unc0rr Engine gets Data path from frontend
2006-11-23 displacer one else fix
2006-11-23 displacer DATADIR fixed
2006-11-23 displacer data dir added (for linux distros)
2006-11-21 unc0rr Minimal QT 4 version supported is 4.2.0
2006-11-14 unc0rr Add QtXml4.dll to packing list, as it needed for QtSvg4.dll
2006-11-14 unc0rr 'Proto' class to make things easier
2006-10-30 unc0rr fix install target
2006-10-30 unc0rr Better build system scripts
2006-10-29 unc0rr oops, forgot SVG lib
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-05 unc0rr "About" page, not yet filled with content
2006-10-05 unc0rr - Update more headers
2006-10-01 displacer prepare uniting tcp classes
2006-09-24 unc0rr Many small fixes
2006-09-24 displacer first map preview added (still experimental)
2006-09-03 unc0rr - Multiplayer game start button
2006-08-27 unc0rr Use QUuid to generate seed, rand() to choose theme
2006-08-18 unc0rr Fix prefix issues
2006-08-06 unc0rr - On windows make packages with all needed dlls
2006-07-30 unc0rr - small fix to translation
2006-07-27 unc0rr - Fix various bugs
2006-07-25 unc0rr Predefined teams, 'simple game' doesn't need to create team
2006-07-25 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-24 unc0rr Start rewrite ui
less more (0) tip