Thu, 04 Apr 2013 02:07:06 +0200 and now engine in c links too (with more manual intervention as of issue 596) webgl
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of issue #596)
Tue, 26 Mar 2013 01:43:34 +0100 add and use the integrated version check cmake_pascal
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
Thu, 04 Apr 2013 14:35:46 +0200 forgot these from raa2ffd427f6a
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 engine to c now compiles with some manual intervention (as of bug 596) webgl
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of bug #596)
Tue, 26 Mar 2013 01:18:04 +0100 link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
Thu, 04 Apr 2013 08:10:59 -0400 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 update branch again webgl
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
Tue, 26 Mar 2013 01:13:45 +0100 set directories to be included externally, in the project file cmake_pascal
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
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