unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate
move visual gears around levels to have smooth stereo effect
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint