koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions:
* changed order
* double-click will trigger the first action
* "follow"-action not available in rooms
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Also add GearHidden to health recount.
Oh. and NEEDS TESTING.
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus
(menu icons are not displayed in qt by default in newer version)
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane
also added solid flag for tryplaceonland function
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists:
* friends go to the top
* ignored people go to the bottom
* first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments)
friendslist/ignorelist:
adding a nick to one will remove it from other
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure
also added ability to add goals for lua, but forgot it so might not work
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
thanks to CheezeMonkey for discovering this bug
also: fix confusing indentation
notice: this does NOT fix the hovering-mine-cluster-bug
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer.
Knock hedgehogs with Tumber.
Race against your friends with Racer.
Both modes could still use more development.
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for
changeset ae71dff40ecc
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances