Fri, 05 Oct 2018 17:27:12 +0200 |
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Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Thu, 04 Oct 2018 19:04:27 +0200 |
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Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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Wed, 19 Sep 2018 10:23:01 +0200 |
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Fix hedgehog being able to make walk/jump sounds before it was placed
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Wed, 19 Sep 2018 09:45:45 +0200 |
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Ignore gmTimer after attack or hog is no longer controlled
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Wed, 05 Sep 2018 18:07:56 +0200 |
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Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
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Mon, 03 Sep 2018 20:16:54 +0200 |
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Add missing nil check in AfterAttack (oops!)
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Mon, 03 Sep 2018 01:09:14 +0200 |
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Don't start retreat time if hog has lost control in the meantime
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Sun, 02 Sep 2018 00:07:33 +0200 |
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Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
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Tue, 21 Aug 2018 15:46:34 +0200 |
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Make engine chat syntax translatable
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Tue, 14 Aug 2018 13:43:04 +0200 |
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Prevent wrapping of turn time when using extra time
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Wed, 08 Aug 2018 14:38:54 +0200 |
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Refactor text color variable names, export 2 color values to Lua
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Tue, 07 Aug 2018 01:28:19 +0200 |
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Suppress "X remaining" caption in multishoot with gfMultiWeapon
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Mon, 06 Aug 2018 22:39:39 +0200 |
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Show correct health increase when hog health cap is reached
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Mon, 06 Aug 2018 19:05:08 +0200 |
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Fix hog turning around when blowtorching through wrap world edge
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