hedgewars/hwengine.pas
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Sat, 01 Nov 2014 00:23:22 +0300 unc0rr - Allow to delete teams from config qmlfrontend
Sat, 25 Oct 2014 15:17:02 -0400 nemo cosmetic disabling of clouds with sea edges and underwater theme
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Fri, 19 Sep 2014 14:27:41 +0400 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Tue, 10 Jun 2014 22:35:44 +0200 sheepluva update viewlimits after screen/window resize
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
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