Sat, 09 Feb 2013 20:28:05 -0500 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
|
file |
diff |
annotate
|
Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
|
file |
diff |
annotate
|
Wed, 02 Jan 2013 10:11:42 +0100 |
koda |
also have uTouch follow the new NewTurn policy
|
file |
diff |
annotate
|
Tue, 01 Jan 2013 14:21:51 -0500 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|
Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
|
file |
diff |
annotate
|
Wed, 28 Nov 2012 00:27:30 +0400 |
unc0rr |
Remove limit on hedgehogs number
|
file |
diff |
annotate
|
Thu, 22 Nov 2012 01:47:09 +0100 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
|
file |
diff |
annotate
|
Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|
Wed, 14 Nov 2012 23:23:56 -0500 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
|
file |
diff |
annotate
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
Wed, 07 Nov 2012 23:04:29 -0500 |
nemo |
objects too
|
file |
diff |
annotate
|
Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
|
file |
diff |
annotate
|
Tue, 06 Nov 2012 23:33:25 +0400 |
unc0rr |
Spam log with checksums
|
file |
diff |
annotate
|
Mon, 29 Oct 2012 16:26:26 -0400 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
|
file |
diff |
annotate
|
Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
|
file |
diff |
annotate
|
Tue, 23 Oct 2012 16:52:13 -0400 |
nemo |
Flag script parsecommands to avoid echoing to net
|
file |
diff |
annotate
|
Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
|
file |
diff |
annotate
|
Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
|
file |
diff |
annotate
|
Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
file |
diff |
annotate
|
Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
|
file |
diff |
annotate
|
Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
file |
diff |
annotate
|
Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
|
file |
diff |
annotate
|
Tue, 04 Sep 2012 13:18:26 +0200 |
sheepluva |
I didn't want to do this since it seems less clean, but...
|
file |
diff |
annotate
|
Tue, 04 Sep 2012 12:43:55 +0200 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
|
file |
diff |
annotate
|
Tue, 04 Sep 2012 12:34:00 +0200 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
|
file |
diff |
annotate
|
Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
|
file |
diff |
annotate
|