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hedgewars/uAIMisc.pas
2011-03-02
nemo
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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2011-03-01
koda
Happy 2011 :)
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2010-11-21
unc0rr
uDebug
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-18
nemo
remove some more PHedgehog casts
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2010-11-17
unc0rr
uTeams
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unc0rr
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-09-22
smaxx
Engine:
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2010-07-31
koda
remove trailing spaces from end of line
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2010-05-02
smxx
Engine:
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2010-04-27
mbait
Teleport AI:
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-18
nemo
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2009-11-11
nemo
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-25
koda
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10
nemo
Strip trailing spaces
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2009-04-03
unc0rr
Some AI tweaks by imcold
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2009-02-15
unc0rr
Fix array overflow
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2009-01-25
unc0rr
Apply nemo's world resize patch
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2008-11-28
unc0rr
More delay after jump, less delay after small fall for hedgehog
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2008-10-14
unc0rr
Add more support for handling disconnects while playing (not fully tested)
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