2016-05-15 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-08-08 |
sheepluva |
comment tweaks
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2015-01-03 |
unc0rr |
merge default
qmlfrontend
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2014-12-17 |
sheepluva |
revert last commit
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2014-12-17 |
sheepluva |
don't save alpha channel to screenshots when not needed
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2014-12-11 |
nemo |
fix copypasta
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2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-05 |
unc0rr |
- Don't define NOCONSOLE
webgl
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-05 |
koda |
use SDL_Threads everywhere
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-23 |
unc0rr |
Get rid of C-style operators
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2012-07-07 |
Stepan777 |
fix alpha channel in image rescaling
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-12 |
koda |
disable png screenshots on mobile for now
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2012-04-12 |
Stepan777 |
png screenshots
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2012-04-05 |
unc0rr |
Make function more pascal-ish
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2012-04-02 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
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2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
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2011-06-13 |
nemo |
Bit more reusability
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-25 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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2011-03-24 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix some warnings
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-11-05 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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2010-10-12 |
koda |
minor stuff
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2010-10-09 |
koda |
merge
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2010-10-06 |
smaxx |
Engine:
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-27 |
smaxx |
Engine:
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2010-09-14 |
nemo |
more fixing of indentation
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26 |
smaxx |
Engine:
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
merge
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-18 |
koda |
add a timer selection for grenades
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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2010-07-03 |
koda |
make runtime quality check for iDevices
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
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2010-06-30 |
koda |
tiy new overlay graphics
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-22 |
koda |
ok really fix the command line utility
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2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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