koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag.
New Gameplay Mode: The Specialists
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy
actual reason below:
In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac!
associating file is done automatically when you move the app in your system but there is also a button to set it manually
i had to disable argument parsing and to subclass qapplication to make this work
please test
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix
issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks