Tue, 26 Jul 2011 23:46:41 -0400 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
Tue, 26 Jul 2011 01:02:02 +0200 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
Thu, 04 Aug 2011 17:20:14 +0200 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
Mon, 25 Jul 2011 01:52:04 +0200 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
Mon, 25 Jul 2011 01:18:51 +0200 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
Sun, 24 Jul 2011 19:14:56 +0200 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
Sun, 24 Jul 2011 16:58:40 -0400 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
Sun, 24 Jul 2011 16:26:39 -0400 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
Sat, 16 Jul 2011 17:04:30 +0200 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
Sun, 24 Jul 2011 15:00:25 -0400 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Added support for LUA hedgeroid
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
Sun, 24 Jul 2011 14:42:28 -0400 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 14 Jul 2011 16:03:29 +0200 Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
Sun, 24 Jul 2011 00:25:35 -0400 Add grayscale option for 3d, helps with colour clashing
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
Thu, 14 Jul 2011 16:01:33 +0200 Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
Sat, 23 Jul 2011 16:07:43 -0400 test on i should be first condition
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
Wed, 27 Jul 2011 11:41:43 +0400 Merge
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
Thu, 14 Jul 2011 15:59:29 +0200 Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
Sat, 23 Jul 2011 09:31:57 +0400 merge
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
Thu, 14 Jul 2011 15:58:08 +0200 added startlocalgame activity hedgeroid
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
Thu, 21 Jul 2011 16:30:42 +0200 fix wrong location of "Type"-label in map-selection
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
Thu, 14 Jul 2011 15:55:28 +0200 Main class files for the start-local-game screen hedgeroid
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
Wed, 20 Jul 2011 20:44:25 +0200 some changelog stuff
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Thu, 14 Jul 2011 15:54:12 +0200 this file points to the resources files containing weapons and schemes hedgeroid
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
Wed, 20 Jul 2011 18:05:43 +0200 Restored Golf theme. May require additional work.
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
Wed, 27 Jul 2011 11:39:08 +0400 Colon sign isn't compatible with windows
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Thu, 14 Jul 2011 15:52:10 +0200 Fixed a small bug for when detecting Themes hedgeroid
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
Wed, 20 Jul 2011 17:46:19 +0200 New mission. Hopefully easier than most of my other missions. :D
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
Sat, 23 Jul 2011 09:30:51 +0400 Implement command for banning by ip and a command for bans list
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
Wed, 27 Jul 2011 11:38:00 +0400 Remove unneeded variable
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
Thu, 14 Jul 2011 15:48:27 +0200 Layouts for the start local game hedgeroid
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
Wed, 20 Jul 2011 00:09:13 +0200 escape ampersand ('&') in team select buttons.
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
Tue, 26 Jul 2011 17:28:55 +0400 Make AI much more wise (fix a bug preventing AI to explore caves)
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
Thu, 14 Jul 2011 15:46:43 +0200 added xml files which represent the default entries of Schemes and weapons hedgeroid
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
Tue, 19 Jul 2011 12:02:24 +0200 bg locale update
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
Tue, 26 Jul 2011 17:27:14 +0400 Comment out unsynced logging
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
Thu, 14 Jul 2011 15:45:43 +0200 added various icons and graphics for the frontend hedgeroid
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
Sat, 16 Jul 2011 13:45:40 -0400 try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Thu, 14 Jul 2011 15:42:54 +0200 Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
Sat, 16 Jul 2011 13:01:11 -0400 Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Thu, 14 Jul 2011 15:42:01 +0200 Added a utility class needed by the Downloaders hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
Tue, 12 Jul 2011 21:12:07 +0400 Somehow this line got lost somewhere
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
Thu, 14 Jul 2011 15:41:26 +0200 Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
Mon, 11 Jul 2011 16:03:46 -0400 merge
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
Wed, 06 Jul 2011 14:38:06 +0200 small fix to have LUA_DISABLED working again hedgeroid
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
Mon, 11 Jul 2011 14:08:15 -0400 typo
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
Tue, 05 Jul 2011 23:30:35 +0200 removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
Mon, 11 Jul 2011 13:04:18 +0200 typo and spaces
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
Tue, 05 Jul 2011 23:29:32 +0200 fixed Data path hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
Sun, 10 Jul 2011 02:18:46 +0200 better variable grouping...
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
Sat, 09 Jul 2011 21:30:36 +0200 Updated Slovak translation
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
Tue, 05 Jul 2011 23:29:08 +0200 fixed app name hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
Fri, 08 Jul 2011 12:18:27 -0400 Add fudge factors for the collision check on portal exit
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
Tue, 05 Jul 2011 23:26:32 +0200 Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
Thu, 07 Jul 2011 08:09:12 -0400 merge french translation
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
Tue, 05 Jul 2011 18:33:42 +0200 merge hedgeroid
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
Thu, 07 Jul 2011 07:55:23 -0400 Updated Czech translation
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
Tue, 05 Jul 2011 18:27:18 +0200 Added download functionality and changed some icons hedgeroid
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
Thu, 07 Jul 2011 12:34:07 +0400 This seems to be a much better place
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
Tue, 05 Jul 2011 18:23:54 +0200 Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
Tue, 05 Jul 2011 21:41:48 +0400 This should improve performance on singlecore computers
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
Tue, 05 Jul 2011 18:22:07 +0200 removed the extra DataPackage apk, the main app will download it itself hedgeroid
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
Mon, 04 Jul 2011 15:35:44 +0200 little code cleanup (but please test)
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
Tue, 05 Jul 2011 18:21:19 +0200 Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
Mon, 04 Jul 2011 12:28:58 +0200 (fix issue 126) moved initial nickname popup to the netconnection page
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix issue #126) moved initial nickname popup to the netconnection page
Fri, 01 Jul 2011 21:30:33 +0200 Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
Mon, 04 Jul 2011 10:26:16 +0400 Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Fri, 01 Jul 2011 09:02:30 +0200 updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
Sun, 03 Jul 2011 20:14:03 -0400 oops
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
Fri, 01 Jul 2011 08:46:47 +0200 merge hedgeroid
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
Sun, 03 Jul 2011 20:01:13 -0400 separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Added *.properties in Android project dirs to hgignore hedgeroid
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore Added a new project which will move resources from it's own apk to the sdcard
Sun, 03 Jul 2011 22:47:57 +0200 Altered switch behavior on 'The Specialists'.
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
Sun, 03 Jul 2011 14:36:42 -0400 Based on some user complaints on forum, try to reduce impact of teams on small displays.
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
Sun, 03 Jul 2011 12:53:39 -0400 adjust test slightly
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Added hedgewars icons hedgeroid
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
Sun, 03 Jul 2011 18:22:07 +0200 copy pasta fail
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 merge hedgeroid
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
Sun, 03 Jul 2011 11:38:25 -0400 Add a little y kick if there is nothing under an active barrel.
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 added DataPackage temporarily hedgeroid
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
Sun, 03 Jul 2011 11:24:53 -0400 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
Sun, 03 Jul 2011 02:33:17 +0200 ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
Sun, 03 Jul 2011 01:10:39 +0200 fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
Fri, 01 Jul 2011 10:38:00 +0400 Merge
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Tue, 28 Jun 2011 17:51:07 +0200 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
Thu, 30 Jun 2011 18:20:41 -0400 Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Using the correct resolution rahter than a hardcoded one hedgeroid
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
Thu, 30 Jun 2011 05:26:36 +0200 Enable autoswitch on turn start for The Specialists Mode.
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode. Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Fri, 24 Jun 2011 13:24:51 +0200 Added a script to build and install the application, users must define a path to the ndk hedgeroid
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
Wed, 29 Jun 2011 22:24:38 +0400 merge
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Fri, 24 Jun 2011 13:22:17 +0200 put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
Wed, 29 Jun 2011 00:05:26 -0400 call onusedammo earlier for switcher
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 disabled engine Protocol check until i fix config.in hedgeroid
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
Tue, 28 Jun 2011 23:32:42 -0400 match snow to visual gear
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 Fix formatting a bit
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
Tue, 28 Jun 2011 21:48:28 -0400 Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 Convert huge switch into an array
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
Tue, 28 Jun 2011 19:16:42 -0400 sweep up some AA pixels
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Tue, 28 Jun 2011 21:31:02 +0200 first draft of a html based theme editor
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 Simplify code using 'with', convert some tabs to spaces
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Removed WriteToConsole debugging lines hedgeroid
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
Tue, 28 Jun 2011 21:28:13 +0200 fake crates now with complementary poison
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 Check xx for LAND_WIDTH_MASK
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 merge hedgeroid
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
Tue, 28 Jun 2011 17:12:09 +0400 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn - Tiny optimization
Fri, 24 Jun 2011 09:36:59 +0200 Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
Tue, 28 Jun 2011 16:12:39 +0400 Fix CMake warning (a header listed twice)
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Package name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
Mon, 27 Jun 2011 13:39:46 -0400 Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 more packing name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
Mon, 27 Jun 2011 02:41:45 +0200 Fix some quirky syntax.
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:29:08 -0400 Use an ifdef instead, add despeckling of tunnels
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:19:11 -0400 disable .reserve - not 4.6 compatible
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
Sun, 26 Jun 2011 19:44:41 -0400 Forgot to remove this script name
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 Second passage (second time I correct),
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct), -nouvelles phrases de jeu (new sentences) -correction de fautes (correction of mistakes) -reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
Thu, 23 Jun 2011 16:29:46 +0200 Changed UI elements hedgeroid
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
Sun, 26 Jun 2011 19:42:44 -0400 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Enabled fullscreen and locked it to landscap hedgeroid
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
Sun, 26 Jun 2011 16:34:31 -0400 add missing nil check, increase despeckling of background too
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Added various directories where compilers output to hedgeroid
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
Sun, 26 Jun 2011 15:23:45 -0400 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française. Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ?? Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
Thu, 23 Jun 2011 14:30:04 +0200 Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
Sun, 26 Jun 2011 13:38:47 -0400 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 Changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements : -ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils) -reformulation de certaines phrases concernant la description des armes et les modes de jeu (càd : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
Thu, 23 Jun 2011 14:12:11 +0200 Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
Sun, 26 Jun 2011 02:47:36 +0200 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek [Sun, 26 Jun 2011 02:47:36 +0200] rev 5313
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 de nombreux petits changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 15:10:08 +0000] rev 5312
de nombreux petits changements : -quelques fautes d'accent -remplacement de mots que je trouvais mieux appropriés -reformulation de phrases dont la traduction était trop littéraire.
Thu, 23 Jun 2011 13:57:16 +0200 Added mkdir out hedgeroid
Xeli [Thu, 23 Jun 2011 13:57:16 +0200] rev 5311
Added mkdir out
Sat, 25 Jun 2011 17:22:35 +0400 merge
unc0rr [Sat, 25 Jun 2011 17:22:35 +0400] rev 5310
merge
Thu, 23 Jun 2011 13:52:19 +0200 Updated the path of hwLibrary.pas hedgeroid
Xeli [Thu, 23 Jun 2011 13:52:19 +0200] rev 5309
Updated the path of hwLibrary.pas
Sat, 25 Jun 2011 15:11:11 +0200 fixing some different issues with edit team page and the new dual data setup
Henek [Sat, 25 Jun 2011 15:11:11 +0200] rev 5308
fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 Fix broken theme icon loading from user dir
unc0rr [Sat, 25 Jun 2011 17:22:13 +0400] rev 5307
Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Added logging for Android hedgeroid
Xeli [Thu, 23 Jun 2011 13:35:51 +0200] rev 5306
Added logging for Android
Sat, 25 Jun 2011 16:40:29 +0400 merge
unc0rr [Sat, 25 Jun 2011 16:40:29 +0400] rev 5305
merge
Wed, 22 Jun 2011 23:59:01 +0200 Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Xeli [Wed, 22 Jun 2011 23:59:01 +0200] rev 5304
Added SDL-android-project, this is the Android/Java part of the application
Sat, 25 Jun 2011 14:20:21 +0200 this should fix captions on iOS (and android), though I can't check
Henek [Sat, 25 Jun 2011 14:20:21 +0200] rev 5303
this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 Fix camera jerking on zoom in
unc0rr [Sat, 25 Jun 2011 16:39:54 +0400] rev 5302
Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Moved Android-build to project_files/Android-build hedgeroid
Xeli [Wed, 22 Jun 2011 23:56:08 +0200] rev 5301
Moved Android-build to project_files/Android-build
Fri, 24 Jun 2011 14:40:44 -0400 unbreak localisation
nemo [Fri, 24 Jun 2011 14:40:44 -0400] rev 5300
unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Removed the extra WriteToConsole() hedgeroid
Xeli [Wed, 22 Jun 2011 23:55:32 +0200] rev 5299
Removed the extra WriteToConsole()
Fri, 24 Jun 2011 13:24:41 +0200 Remove unused variable
sheepluva [Fri, 24 Jun 2011 13:24:41 +0200] rev 5298
Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Cleaned up the makefil hedgeroid
Xeli [Wed, 22 Jun 2011 23:44:06 +0200] rev 5297
Cleaned up the makefil
Thu, 23 Jun 2011 15:08:19 -0400 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo [Thu, 23 Jun 2011 15:08:19 -0400] rev 5296
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Script called from Make.android to push the library to the device hedgeroid
Xeli [Wed, 22 Jun 2011 13:27:02 +0200] rev 5295
Script called from Make.android to push the library to the device
Thu, 23 Jun 2011 21:19:43 +0400 merge
unc0rr [Thu, 23 Jun 2011 21:19:43 +0400] rev 5294
merge
Wed, 22 Jun 2011 13:25:53 +0200 Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Xeli [Wed, 22 Jun 2011 13:25:53 +0200] rev 5293
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
Thu, 23 Jun 2011 21:14:41 +0400 merge
unc0rr [Thu, 23 Jun 2011 21:14:41 +0400] rev 5292
merge
Wed, 22 Jun 2011 13:24:30 +0200 Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Xeli [Wed, 22 Jun 2011 13:24:30 +0200] rev 5291
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
Wed, 22 Jun 2011 18:55:58 -0400 This can afford to be a bit larger. Does not impact performance.
nemo [Wed, 22 Jun 2011 18:55:58 -0400] rev 5290
This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr [Thu, 23 Jun 2011 21:12:27 +0400] rev 5289
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes) - .pro file is usable again
Wed, 22 Jun 2011 12:54:30 +0200 Changed back DARWINN typo, removed 3 commented functions hedgeroid
Xeli [Wed, 22 Jun 2011 12:54:30 +0200] rev 5288
Changed back DARWINN typo, removed 3 commented functions
Wed, 22 Jun 2011 01:04:38 +0200 fixed gfInfAttack preventing ending of turn while placing hedgehogs
Henek [Wed, 22 Jun 2011 01:04:38 +0200] rev 5287
fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 First commit.. hedgeroid
Xeli [Wed, 22 Jun 2011 00:38:31 +0200] rev 5286
First commit..
Tue, 21 Jun 2011 18:28:34 -0400 Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo [Tue, 21 Jun 2011 18:28:34 -0400] rev 5285
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 Remove default transparent chunks. Chunk will only be added if theme defined.
nemo [Tue, 21 Jun 2011 17:28:53 -0400] rev 5284
Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 oops
koda [Tue, 21 Jun 2011 23:24:50 +0200] rev 5283
oops
Tue, 21 Jun 2011 23:23:21 +0200 whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 remove/rename icons for dummy themes
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 remove theme.cfg from CMakeLists too
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 PianoStrike exploit fix for Capture The Flag.
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag. New Gameplay Mode: The Specialists
Tue, 21 Jun 2011 22:43:55 +0400 Derive themes list from list of dirs in Themes folder which have icon.png inside
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 restore logging on mac
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 oops
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
Mon, 20 Jun 2011 18:58:26 -0400 Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 ack. forgot to add my stub files
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 merge
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
Mon, 20 Jun 2011 21:40:08 +0400 Implement testing for illegal characters
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 25%, not 50%
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 merge Zorg's changes
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Oops, don't need this.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
Sun, 19 Jun 2011 20:55:34 -0400 When the password field is filled with null characters and when the user tries to edit the field, clear it.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
Mon, 20 Jun 2011 01:28:21 +0200 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 18:45:10 +0200 updated russian translation
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
Sun, 19 Jun 2011 12:34:54 +0200 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
Sun, 19 Jun 2011 00:49:13 +0200 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 under osx don't load a file in case a game is already running (also a little of code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 updated polish translation
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 file association for mac!
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac! associating file is done automatically when you move the app in your system but there is also a button to set it manually i had to disable argument parsing and to subclass qapplication to make this work please test
Wed, 15 Jun 2011 23:59:44 +0200 expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 forgot to update this variable name
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 revert back to 512x512
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 okay...
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
Tue, 21 Jun 2011 16:43:05 +0400 Ability to turn camera following gears off
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 Fully playable version of Space Invasion (fingers crossed). No bugs known.
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 Don't stick to enemies when there are more than 2 clans
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 check alternate script loading path
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
Tue, 14 Jun 2011 16:44:51 -0400 corrected user ptData path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
Tue, 14 Jun 2011 14:00:29 -0400 add missing user path check
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
Tue, 14 Jun 2011 11:29:15 -0400 Oops. Forgot an assignment.
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
Sun, 12 Jun 2011 22:34:38 -0400 Bit more reusability
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
Sun, 12 Jun 2011 21:06:48 -0400 Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 12 Jun 2011 14:45:26 -0400 If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
Sun, 12 Jun 2011 10:33:55 -0400 Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
Fri, 10 Jun 2011 17:28:53 +0000 Update for ver. 0.9.15
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
Sat, 11 Jun 2011 17:27:26 -0400 Should reduce rope skip fail and unrealistic rope drownings
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 fix splash
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
Thu, 09 Jun 2011 00:00:33 -0400 tweak to avoid specks after damage
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 Nerf RC a bit
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 oops.
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
Thu, 02 Jun 2011 18:36:35 -0400 Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 Experiment in making the land less jagg-y
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 unbreak compiling frontend under osx
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 Tiny optimization
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
(0) -3000 -1000 -240 +240 +1000 +3000 +10000 tip