QTfrontend/CMakeLists.txt
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Sat, 26 Nov 2011 17:47:55 +0100 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Tue, 25 Oct 2011 13:30:02 +0400 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Mon, 26 Sep 2011 03:12:09 +0200 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
Wed, 12 Oct 2011 04:14:38 +0200 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
Tue, 20 Sep 2011 13:37:52 -0400 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Mon, 19 Sep 2011 19:12:19 +0200 koda fix mac compilation 0.9.16
Mon, 12 Sep 2011 21:51:14 +0400 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Wed, 07 Sep 2011 11:19:10 +0400 unc0rr Replace tab with space
Tue, 06 Sep 2011 13:36:10 +0400 unc0rr Fix link again (changed libraries order)
Sun, 04 Sep 2011 14:46:46 +0400 unc0rr Link against quazip
Sun, 04 Sep 2011 13:46:08 +0400 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
Sun, 04 Sep 2011 11:48:01 +0400 unc0rr - Implement progressbars to show download progress
Tue, 28 Jun 2011 16:12:39 +0400 unc0rr Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Wed, 02 Feb 2011 09:23:42 +0100 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 14 Nov 2010 17:42:00 +0100 koda bumping qt minimum version 0.9.14.1
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Sat, 20 Feb 2010 09:33:20 +0000 smxx Frontend:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sun, 11 Oct 2009 22:17:50 +0000 koda hopefully last fix
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Fri, 28 Aug 2009 02:52:26 +0000 koda fix windows compilation with dll (frontend and engine)
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 koda -Smaxx' solution for compiling frontend with static libs in windows
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Thu, 02 Apr 2009 20:37:03 +0000 unc0rr New schemes page look by TheXception
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Tue, 10 Mar 2009 17:55:44 +0000 unc0rr Stub for ammo schemes model
Mon, 09 Mar 2009 20:23:04 +0000 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Wed, 25 Feb 2009 17:36:02 +0000 unc0rr Add QCA2 checks to build system
Fri, 09 Jan 2009 11:22:46 +0000 unc0rr - svn maintenance
Fri, 02 Jan 2009 21:42:41 +0000 unc0rr Revert windres patch arghh
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Sat, 18 Oct 2008 13:37:03 +0000 unc0rr Get rid of old net server
Mon, 06 Oct 2008 19:01:59 +0000 unc0rr Get rid of "internet" network game mode
Fri, 29 Aug 2008 20:30:17 +0000 unc0rr Add stubs for hats implementation
Sat, 16 Aug 2008 21:28:07 +0000 unc0rr Fix sdl_mixer include
Sat, 16 Aug 2008 14:28:44 +0000 unc0rr Hackish way to play music in frontend... to be fixed
Tue, 12 Aug 2008 09:52:57 +0000 unc0rr Set minimal acceptable Qt4 version to 4.3.0
Tue, 12 Aug 2008 08:48:44 +0000 unc0rr Add iconed groupbox class
Thu, 07 Aug 2008 12:01:58 +0000 unc0rr Various build system improvements
Tue, 01 Jul 2008 21:34:12 +0000 unc0rr Qt 4.4 needs this in win32
Tue, 01 Jul 2008 15:52:10 +0000 unc0rr Fix resource compilation
Mon, 30 Jun 2008 17:36:55 +0000 unc0rr - Fix previous commit
Mon, 30 Jun 2008 14:49:25 +0000 unc0rr Fix icon compilation in Windows
Sun, 27 Apr 2008 11:01:03 +0000 unc0rr Add win32 resource compilation under mingw (used sim-im srcs as example)
Sat, 02 Feb 2008 15:20:41 +0000 unc0rr First steps to support out-of-source build
Thu, 17 Jan 2008 11:23:37 +0000 unc0rr Try to fix SDL problem
Thu, 13 Dec 2007 21:31:47 +0000 unc0rr Class to ask host/port to connect to ('Specify' button on PageNet)
Sun, 09 Dec 2007 11:25:59 +0000 unc0rr Half implement registration in servers list
Sun, 09 Dec 2007 10:09:52 +0000 unc0rr Half implement possibility for different backends of servers list
Sat, 01 Dec 2007 12:38:15 +0000 unc0rr Sample WWW server list class
Fri, 30 Nov 2007 18:31:41 +0000 displacer weaponItem added
Mon, 24 Sep 2007 20:34:28 +0000 displacer abstract class for items container (hedgehogs num, bullets, etc.)
Tue, 18 Sep 2007 18:37:51 +0000 displacer kdevelop project add, initial weapons scheme button
Tue, 11 Sep 2007 17:04:24 +0000 unc0rr Sorry, this is not needed
Tue, 11 Sep 2007 16:46:43 +0000 unc0rr Fix win32 packages
Mon, 20 Aug 2007 17:49:39 +0000 unc0rr - Some changes to make build process clear
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
Thu, 07 Jun 2007 18:09:54 +0000 unc0rr Ability to choose which info is shown above hedgehogs
Wed, 02 May 2007 15:21:34 +0000 unc0rr Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Mon, 26 Feb 2007 17:09:13 +0000 unc0rr Use right way of finding and using Qt4 in CMake
Wed, 21 Feb 2007 21:53:40 +0000 displacer moc warnings removed
Tue, 20 Feb 2007 17:50:59 +0000 displacer chatWidget with layout
Thu, 08 Feb 2007 21:11:58 +0000 displacer netserver and netonnectedclient splited to different files
Wed, 07 Feb 2007 22:54:24 +0000 displacer udp server detecting experimental version
Wed, 10 Jan 2007 23:21:05 +0000 displacer client/server net pre-alpha
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Sat, 25 Nov 2006 17:08:39 +0000 displacer rollback to main.cpp.in hedgewars-0.8.1-r1
Sat, 25 Nov 2006 12:45:18 +0000 unc0rr Don't configure main.cpp, just hwconsts.h
Fri, 24 Nov 2006 19:33:43 +0000 unc0rr Protocol version sets in CMake
Thu, 23 Nov 2006 21:51:47 +0000 unc0rr Engine gets Data path from frontend
Thu, 23 Nov 2006 21:33:22 +0000 displacer one else fix
Thu, 23 Nov 2006 21:03:11 +0000 displacer DATADIR fixed
Thu, 23 Nov 2006 18:54:18 +0000 displacer data dir added (for linux distros)
Tue, 21 Nov 2006 17:44:02 +0000 unc0rr Minimal QT 4 version supported is 4.2.0
Tue, 14 Nov 2006 21:05:52 +0000 unc0rr Add QtXml4.dll to packing list, as it needed for QtSvg4.dll
Tue, 14 Nov 2006 20:39:30 +0000 unc0rr 'Proto' class to make things easier
Mon, 30 Oct 2006 20:03:19 +0000 unc0rr fix install target
Mon, 30 Oct 2006 19:43:55 +0000 unc0rr Better build system scripts
Sun, 29 Oct 2006 22:42:28 +0000 unc0rr oops, forgot SVG lib
Fri, 27 Oct 2006 22:07:38 +0000 unc0rr Implement Knowledge Base for libs/compilers bugs
Thu, 05 Oct 2006 18:44:14 +0000 unc0rr "About" page, not yet filled with content
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Sun, 01 Oct 2006 20:14:30 +0000 displacer prepare uniting tcp classes
Sun, 24 Sep 2006 21:32:18 +0000 unc0rr Many small fixes
Sun, 24 Sep 2006 19:51:16 +0000 displacer first map preview added (still experimental)
Sun, 03 Sep 2006 13:54:45 +0000 unc0rr - Multiplayer game start button
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Fri, 18 Aug 2006 21:02:11 +0000 unc0rr Fix prefix issues
Sun, 06 Aug 2006 17:11:33 +0000 unc0rr - On windows make packages with all needed dlls
Sun, 30 Jul 2006 22:18:37 +0000 unc0rr - small fix to translation
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Mon, 03 Jul 2006 17:46:58 +0000 unc0rr - More smooth hedgehogs physics
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