Sat, 27 Jul 2013 04:20:49 +0200 |
koda |
remove many unneeded ifdefs from uTouch
|
file |
diff |
annotate
|
Sat, 27 Jul 2013 04:19:14 +0200 |
koda |
update the touch interface to the new SDL2 API
|
file |
diff |
annotate
|
Fri, 26 Jul 2013 23:02:25 +0200 |
koda |
remove old and unused getScreenDPI code
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|
Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
|
file |
diff |
annotate
|
Thu, 14 Jun 2012 00:21:23 +0200 |
koda |
it was inevitable
|
file |
diff |
annotate
|
Wed, 13 Jun 2012 23:25:15 +0200 |
koda |
DPI for everyone
|
file |
diff |
annotate
|
Tue, 05 Jun 2012 19:36:07 +0200 |
Xeli |
Android: first attempt at using the density call from java
|
file |
diff |
annotate
|
Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
|
file |
diff |
annotate
|
Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
|
file |
diff |
annotate
|
Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
|
file |
diff |
annotate
|
Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
file |
diff |
annotate
|
Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
file |
diff |
annotate
|
Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
file |
diff |
annotate
|
Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
|
file |
diff |
annotate
|
Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
file |
diff |
annotate
|
Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
file |
diff |
annotate
|
Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
|
file |
diff |
annotate
|
Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
file |
diff |
annotate
|
Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
file |
diff |
annotate
|
Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
file |
diff |
annotate
|