Tue, 04 Jan 2011 12:53:46 +0100 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
Tue, 04 Jan 2011 01:21:30 +0100 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Sat, 01 Jan 2011 19:41:58 +0100 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
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