hedgewars/uLandGenTemplateBased.pas
Sun, 14 Oct 2018 18:01:58 +0200 unc0rr Remove some dead code from template-based land gen
Sun, 07 Feb 2016 18:29:34 +0100 antonc27 - ifdef to avoid compiler warning
Sun, 07 Feb 2016 17:40:09 +0100 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Mon, 14 Sep 2015 07:02:06 +0200 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sat, 15 Nov 2014 22:19:38 +0300 unc0rr Fix difference in map generation between fpc and pas2c engine
Sat, 15 Nov 2014 09:26:08 -0500 nemo modestly randomise dab, bump points again.
Sat, 15 Nov 2014 01:30:40 +0300 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Sun, 09 Nov 2014 23:44:13 +0300 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
Sun, 09 Nov 2014 14:58:43 -0500 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
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