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hedgewars/uCollisions.pas
2013-07-01
nemo
bug #668 + reorder conditions for kick slightly, to call the math last
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2013-06-27
nemo
Make add/delete consistent (this has bugged me for so long)
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2013-06-18
koda
BOM, pas2c only support ASCII
webgl
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2013-06-23
nemo
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-22
nemo
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17
nemo
Add some flags for a few of the magic Land values
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2012-10-18
nemo
damn nots
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2012-10-15
nemo
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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2012-10-14
nemo
First pass at cleaver.
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2012-08-05
nemo
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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2012-06-27
nemo
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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2012-06-24
nemo
Second part of the change. Make collision check use the new mask bit.
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2012-06-24
nemo
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-23
unc0rr
- Fix cake bug introduced in r2ccfc93c6b5e
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2012-05-02
koda
marked a couple of functions as inline
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30
unc0rr
Fix build
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-04
sheepluva
I hope this helps...
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2011-10-10
sheepluva
something for nemo to play around with
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2011-10-10
sheepluva
make slope calcs skip small gaps
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-15
sheepluva
TestRectForObstacle: areas outside map borders are not passable
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2011-09-14
sheepluva
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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2011-09-10
sheepluva
rollin' back my silly hack ( rea4d1fe665d7 )
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