2014-12-10 |
sheepluva |
remove redundant check
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-06-10 |
sheepluva |
superminor tweaks
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2014-06-10 |
sheepluva |
<koda> wut, chats as commit mesages?
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2014-06-10 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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2014-06-10 |
sheepluva |
figure out visible land tiles in advance
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-11-21 |
unc0rr |
uDebug
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-25 |
nemo |
Fix splashes
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-29 |
koda |
fix missing land on ppc
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-04 |
unc0rr |
Pixels2 proc, which uses Land array when updating textures
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2009-03-01 |
unc0rr |
Fix crash when explosion is outside of the map (check was lost while refactoring)
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2009-02-18 |
unc0rr |
Fix a bug with updating
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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