Sun, 19 Apr 2009 13:36:51 +0000 |
unc0rr |
Patch by koda:
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Sun, 19 Apr 2009 13:20:33 +0000 |
unc0rr |
Please koda with console output
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Tue, 14 Apr 2009 19:05:23 +0000 |
unc0rr |
koda's patch
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Tue, 07 Apr 2009 14:01:46 +0000 |
unc0rr |
patch by koda
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
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Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
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Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
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Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Sat, 14 Feb 2009 16:25:58 +0000 |
unc0rr |
Fix passing hedgehogs number from engine to frontend
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Mon, 12 Jan 2009 16:47:38 +0000 |
unc0rr |
Oops, remove excessive call
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Mon, 12 Jan 2009 16:46:47 +0000 |
unc0rr |
Don't fallback to default binds set when switching to remotely driven team
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Mon, 12 Jan 2009 14:55:30 +0000 |
unc0rr |
Fix two cursor bugs
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