Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
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Sun, 06 Jul 2014 12:19:24 +0200 |
sheepluva |
one finger ought to be enough for everybody
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Sat, 05 Jul 2014 21:22:42 +0200 |
sheepluva |
for real this time
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Sat, 05 Jul 2014 18:51:45 +0200 |
sheepluva |
simplify some code
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Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
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Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
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Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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Wed, 30 Apr 2014 14:17:06 +0400 |
unc0rr |
Fix crashers in rc plane code
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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Tue, 18 Feb 2014 06:02:22 +0100 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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Thu, 13 Feb 2014 22:04:56 +0400 |
unc0rr |
Fix read of freed memory found with valgrind
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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