Sat, 02 Jun 2012 14:26:52 +0200 Demo recording for the frontend library
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:26:52 +0200] rev 7162
Demo recording for the frontend library
Thu, 31 May 2012 12:52:31 -0400 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo [Thu, 31 May 2012 12:52:31 -0400] rev 7161
Name the flags for fall tracking and indicating whether the explosion erases terrain.
Thu, 31 May 2012 18:54:40 +0200 Moved frontlib into project_files
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:54:40 +0200] rev 7160
Moved frontlib into project_files
Thu, 31 May 2012 20:07:40 +0400 merge
unc0rr [Thu, 31 May 2012 20:07:40 +0400] rev 7159
merge
Thu, 31 May 2012 18:32:01 +0200 Further work on the frontend library, restructuring, ...
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:32:01 +0200] rev 7158
Further work on the frontend library, restructuring, ...
Thu, 31 May 2012 20:07:17 +0400 merge
unc0rr [Thu, 31 May 2012 20:07:17 +0400] rev 7157
merge
Thu, 31 May 2012 15:50:25 +0200 Add a GetTag method so that SetTag doesn't feel lonely.
mikade <redgrinner@gmail.com> [Thu, 31 May 2012 15:50:25 +0200] rev 7156
Add a GetTag method so that SetTag doesn't feel lonely.
Thu, 31 May 2012 00:35:06 +0200 Started work on the frontend networking library
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 00:35:06 +0200] rev 7155
Started work on the frontend networking library
Thu, 31 May 2012 18:02:30 +0400 Improve TestWhip
unc0rr [Thu, 31 May 2012 18:02:30 +0400] rev 7154
Improve TestWhip
Thu, 31 May 2012 00:11:42 +0200 minor tweaks for options page; should improve readability at small window size... a bit...
sheepluva [Thu, 31 May 2012 00:11:42 +0200] rev 7153
minor tweaks for options page; should improve readability at small window size... a bit...
Tue, 29 May 2012 23:04:03 +0200 Removed dead/deprecated code and comments
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 23:04:03 +0200] rev 7152
Removed dead/deprecated code and comments
Thu, 31 May 2012 15:14:39 +0400 pas2c stuff
unc0rr [Thu, 31 May 2012 15:14:39 +0400] rev 7151
pas2c stuff
Wed, 30 May 2012 22:45:30 +0400 This should make drawn maps rendering even more faster
unc0rr [Wed, 30 May 2012 22:45:30 +0400] rev 7150
This should make drawn maps rendering even more faster
Tue, 29 May 2012 22:33:10 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 22:33:10 +0200] rev 7149
Merge
Wed, 30 May 2012 19:01:19 +0400 merge
unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
Wed, 30 May 2012 18:00:29 +0400 Render drawn maps 10-500 times faster
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
Tue, 29 May 2012 22:21:19 +0400 Oops, forgot to set 'erasing' flag on decoding
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
Mon, 28 May 2012 22:42:59 +0400 Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
Mon, 28 May 2012 14:20:51 -0400 Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
Mon, 28 May 2012 14:11:50 -0400 also change specialists
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
Mon, 28 May 2012 14:01:23 -0400 Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Mon, 28 May 2012 19:33:57 +0200 change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
Mon, 28 May 2012 19:15:51 +0200 Don't allow for multiple key up(or down) events, it will ignore the excess events
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
Mon, 28 May 2012 12:21:54 -0400 Also change Highlander and Racer
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
Mon, 28 May 2012 10:38:27 +0200 moved generic matrix code to uMatrix.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.
Mon, 28 May 2012 20:04:49 +0400 merge
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
Mon, 28 May 2012 10:34:33 +0200 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
Mon, 28 May 2012 01:51:50 -0400 Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
Mon, 28 May 2012 17:54:23 +0400 Some improvements to pas2c
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
Mon, 28 May 2012 00:44:51 +0400 Fix a remote crasher
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
Fri, 25 May 2012 15:35:48 +0400 - Fix some AI stupidness factors
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors - Slight optimizations and formatting
Mon, 28 May 2012 00:43:36 +0400 Make frontend compile with clang
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 - Allow switching colors with mouse wheel
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel - Use indices instead of color values - Introduce a model for colors - Some small fixes, .pro can be used to build again - Yay, tested it to work via network (and fixed a bug!) (TODO: pass colors to engine by index)
Fri, 25 May 2012 09:00:54 +0200 initial GLSL1.2 test version
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
Sat, 26 May 2012 16:50:51 -0400 Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Fri, 25 May 2012 08:51:54 +0200 Removed lazy update: workaround for R7103
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
Sat, 26 May 2012 22:27:57 +0400 Bring leftTeams back (with a fix) as it is apparently needed for spectators.
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Fri, 25 May 2012 08:42:26 +0200 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
Fri, 25 May 2012 00:06:42 +0400 - Restore pre-r9257cf8e7af2 behavior
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-r9257cf8e7af2 behavior - Get rid of leftTeams, send REMOVE_TEAM immediately instead
Wed, 23 May 2012 22:46:37 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
Wed, 23 May 2012 16:51:37 -0400 Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
Wed, 23 May 2012 16:34:12 -0400 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
Wed, 23 May 2012 23:30:50 +0400 Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
Wed, 23 May 2012 23:24:03 +0400 Don't remove already removed team
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
Wed, 23 May 2012 21:19:15 +0200 wops add this too
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
Wed, 23 May 2012 21:16:44 +0200 reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Wed, 23 May 2012 19:56:14 +0200 android: fix the default make target
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
Wed, 23 May 2012 19:54:53 +0200 Android: add freezer commit message
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
Wed, 23 May 2012 02:39:30 +0200 add NOPNG to cmake to explicitly disable PNG dependency
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
Wed, 23 May 2012 01:53:25 +0200 add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 rename a few internal cmake variables (for consistency and readability)
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
Tue, 22 May 2012 09:25:03 +0200 Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations. The modelview matrices now get uploaded at a single point via glLoadMatrix4 rather than using the GL1 matrix stack. In the GL2 variant this will become a uniform upload.
Tue, 22 May 2012 11:19:32 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
Wed, 23 May 2012 00:45:37 +0200 there a libSDLMain.a in the bundled SDL framework
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Tue, 22 May 2012 09:18:46 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Tue, 22 May 2012 00:41:26 +0200 android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Tue, 22 May 2012 00:40:43 +0200 fixed wheelup/down
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh) After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
Mon, 21 May 2012 22:54:34 +0200 add a nilcheck
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
Mon, 21 May 2012 16:46:24 -0400 checksum
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
Tue, 22 May 2012 00:29:32 +0400 Feel free to add real checksum function
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
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