Sun, 01 Feb 2009 16:00:54 +0000 |
unc0rr |
Fix rope regression (unable to change angle)
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Sun, 01 Feb 2009 15:58:44 +0000 |
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Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 11:58:09 +0000 |
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- Right way to handle rope ammo
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Thu, 29 Jan 2009 17:27:43 +0000 |
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- nemo's patch for custom cave map dimensions
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Mon, 26 Jan 2009 21:43:00 +0000 |
unc0rr |
Fix airplane
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Sun, 25 Jan 2009 18:07:52 +0000 |
unc0rr |
Fix accidental rope removinf from ammo in some cases
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Tue, 20 Jan 2009 20:26:09 +0000 |
unc0rr |
Fix blowtorch delete condition
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Mon, 19 Jan 2009 15:44:12 +0000 |
unc0rr |
Remove deprecated comment
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Mon, 19 Jan 2009 15:34:11 +0000 |
unc0rr |
Fix rc plane fire spread
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Mon, 19 Jan 2009 15:30:23 +0000 |
unc0rr |
Hedgehog is also sad when rcplane is drawning
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Sun, 18 Jan 2009 15:01:54 +0000 |
unc0rr |
More predictable bombs trajectory with rc plane
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Sun, 18 Jan 2009 14:17:10 +0000 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
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Sun, 18 Jan 2009 13:02:38 +0000 |
unc0rr |
Play sad animation on rc plane crash
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Sun, 18 Jan 2009 13:01:49 +0000 |
unc0rr |
rc plane falls down when looses control
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Sat, 17 Jan 2009 14:35:20 +0000 |
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RC Plane
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Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
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Mon, 12 Jan 2009 18:50:49 +0000 |
unc0rr |
Reorganize rope code, adjust some constants
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Mon, 12 Jan 2009 14:43:56 +0000 |
unc0rr |
Fix yet another ballgun bug
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Sat, 10 Jan 2009 15:45:15 +0000 |
unc0rr |
Cake makes a step after turn. This fixes cake stucking in air
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Sat, 10 Jan 2009 15:36:28 +0000 |
unc0rr |
Fix rope bug which allowed hedgehog to go into land
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Sat, 10 Jan 2009 15:27:21 +0000 |
unc0rr |
Drill rocket patch
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Sat, 10 Jan 2009 12:47:54 +0000 |
unc0rr |
Remove debug stuff, ballgun 64but incompatibility fixed in previous revision
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Sat, 10 Jan 2009 12:44:26 +0000 |
unc0rr |
Some debug stuff for ballgun bug
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Fri, 09 Jan 2009 11:55:05 +0000 |
unc0rr |
- Fix bug when hedgehog was unable to drop some weapons from rope if it thrown rope in jump
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Thu, 08 Jan 2009 15:49:38 +0000 |
unc0rr |
Update changelog
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Tue, 06 Jan 2009 17:37:18 +0000 |
unc0rr |
- Refactor drill rocket
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Tue, 06 Jan 2009 14:18:09 +0000 |
unc0rr |
Adjust flame parameters to produce more damage
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Sun, 04 Jan 2009 14:24:44 +0000 |
unc0rr |
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Sun, 28 Dec 2008 20:57:51 +0000 |
unc0rr |
- Hellish bomb now spreads fire
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Sun, 28 Dec 2008 15:58:40 +0000 |
unc0rr |
Fix rope animation
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Sun, 28 Dec 2008 15:57:10 +0000 |
unc0rr |
The best final fix for rope stucking in the ground bug
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Sun, 28 Dec 2008 15:42:55 +0000 |
unc0rr |
Bring back old rope behaviour when changing its length (that's more correct physical model)
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Fri, 26 Dec 2008 19:34:05 +0000 |
unc0rr |
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
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Tue, 23 Dec 2008 20:44:32 +0000 |
unc0rr |
- Fix wrond hedgehog speed calculation when using rope and changing rope length
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Sun, 21 Dec 2008 18:26:28 +0000 |
unc0rr |
- Fix blowtorch regression
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Sun, 14 Dec 2008 13:48:29 +0000 |
unc0rr |
Filter messages to blowtorch. Fixes long tunnels
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Thu, 04 Dec 2008 21:59:25 +0000 |
unc0rr |
More stable blowtorch:
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Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
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Fri, 21 Nov 2008 15:58:36 +0000 |
unc0rr |
- Convert small damage tag to visual gears
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Thu, 20 Nov 2008 15:48:50 +0000 |
unc0rr |
Some reformatting
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Mon, 17 Nov 2008 20:35:11 +0000 |
unc0rr |
Tune blowtorch a bit
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Sun, 16 Nov 2008 18:16:34 +0000 |
unc0rr |
Modify melon pieces spread a bit
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Fri, 14 Nov 2008 16:44:39 +0000 |
unc0rr |
More verbose gear delete debuglog message
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Tue, 28 Oct 2008 22:22:26 +0000 |
unc0rr |
That const is better...
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Tue, 28 Oct 2008 20:58:25 +0000 |
unc0rr |
Well, okay, better fix
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Tue, 28 Oct 2008 20:56:02 +0000 |
unc0rr |
Fix using freed memory (could be the cause of queue error problem and other bugs)
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Tue, 28 Oct 2008 18:42:21 +0000 |
unc0rr |
Repair flame dependancy on wind
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Sun, 26 Oct 2008 14:37:50 +0000 |
unc0rr |
Fix some problems with water rising
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Mon, 20 Oct 2008 21:15:28 +0000 |
unc0rr |
Fix seduction sound
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Thu, 16 Oct 2008 16:57:51 +0000 |
unc0rr |
Use seduction sound
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Wed, 15 Oct 2008 17:00:35 +0000 |
unc0rr |
Small rope optimization
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|
Sun, 12 Oct 2008 16:31:23 +0000 |
unc0rr |
Fix water rising too fast
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Mon, 29 Sep 2008 09:33:44 +0000 |
unc0rr |
- Fix water rise
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Sun, 28 Sep 2008 22:49:38 +0000 |
unc0rr |
Try to adjust flame parameters
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Sun, 28 Sep 2008 22:39:07 +0000 |
unc0rr |
Start flames rework
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Tue, 23 Sep 2008 06:27:53 +0000 |
unc0rr |
Seduction animation
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Mon, 22 Sep 2008 22:14:01 +0000 |
unc0rr |
- Update Italian translation
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Fri, 19 Sep 2008 20:41:53 +0000 |
unc0rr |
Use new sounds
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Fri, 19 Sep 2008 14:18:33 +0000 |
unc0rr |
Fix mortar
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
unc0rr |
Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
unc0rr |
- Continue seduction implementation
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Wed, 13 Aug 2008 16:52:04 +0000 |
unc0rr |
Some adjusting... it still doesn't solve problem fully
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Wed, 13 Aug 2008 16:26:44 +0000 |
unc0rr |
One more consts adjusting to solve rope stucking problem
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Tue, 12 Aug 2008 19:41:16 +0000 |
unc0rr |
Fix pickhammer and kamikaze
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Thu, 07 Aug 2008 07:21:18 +0000 |
unc0rr |
- Fix grenade sound
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Wed, 30 Jul 2008 12:20:14 +0000 |
unc0rr |
Last try to get rope not to get stuck in the ground
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Mon, 28 Jul 2008 13:53:50 +0000 |
unc0rr |
- Fix warnings
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Sun, 27 Jul 2008 23:01:41 +0000 |
unc0rr |
- Fix problem when clouds number is 0
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Sun, 27 Jul 2008 21:01:11 +0000 |
unc0rr |
- Airplane is higher
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Sun, 27 Jul 2008 20:03:07 +0000 |
unc0rr |
Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
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Sun, 27 Jul 2008 14:28:45 +0000 |
unc0rr |
Play sound before cake explodes
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Sun, 27 Jul 2008 14:05:17 +0000 |
unc0rr |
Finish cake implementation
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Sun, 27 Jul 2008 13:44:04 +0000 |
unc0rr |
- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
unc0rr |
Animate falling and waking up cake
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Sun, 27 Jul 2008 12:57:15 +0000 |
unc0rr |
- Animate cake walking
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Fri, 25 Jul 2008 22:28:22 +0000 |
unc0rr |
Show cake rotated correct angle
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Fri, 25 Jul 2008 14:01:28 +0000 |
unc0rr |
Cake explodes on /attack
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Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
unc0rr |
Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
unc0rr |
Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Mon, 23 Jun 2008 12:25:59 +0000 |
unc0rr |
Make engine compilable without debugging on
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Wed, 18 Jun 2008 20:43:34 +0000 |
unc0rr |
- Fix firepunch sprite direction when use in high jump
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Wed, 11 Jun 2008 22:19:14 +0000 |
unc0rr |
Use Kamikaze sound
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Wed, 11 Jun 2008 15:42:53 +0000 |
unc0rr |
Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 15:02:49 +0000 |
unc0rr |
Don't push attacking hedgehog when using whip or baseball
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Mon, 09 Jun 2008 14:57:54 +0000 |
unc0rr |
Fix firepunch direction when attacking from high jump
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Fri, 06 Jun 2008 14:40:29 +0000 |
unc0rr |
Prevent wrong aim direction when using rope after high jump
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Thu, 29 May 2008 18:27:20 +0000 |
unc0rr |
Fix mortar clusters spread direction
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Sat, 24 May 2008 17:34:06 +0000 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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Sat, 17 May 2008 22:21:45 +0000 |
unc0rr |
Better rope
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Wed, 14 May 2008 14:13:18 +0000 |
unc0rr |
Fix some bugs with dropping from parachute
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Mon, 12 May 2008 19:49:36 +0000 |
unc0rr |
- Continue preparation for implementing attack from rope and parachute
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Mon, 12 May 2008 15:00:20 +0000 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Thu, 08 May 2008 21:27:59 +0000 |
unc0rr |
It looks like fix for cluster bomb issue...
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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Thu, 08 May 2008 14:54:48 +0000 |
unc0rr |
Now really fix issue with mines on top of cases
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Thu, 08 May 2008 14:22:19 +0000 |
unc0rr |
Fix mines on top of the case issue also
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Thu, 08 May 2008 14:06:44 +0000 |
unc0rr |
Fix collecting cases after teleportation
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Thu, 08 May 2008 13:55:14 +0000 |
unc0rr |
Fix issue with hedgehog on top of the hedgehog with pickhammer
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
unc0rr |
Desert Eagle and Shotgun shot animations
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Mon, 21 Apr 2008 16:51:14 +0000 |
unc0rr |
Animate baseball bat attack
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Sun, 20 Apr 2008 10:39:08 +0000 |
unc0rr |
Teleport animation
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Sun, 13 Apr 2008 16:14:13 +0000 |
unc0rr |
Add sprite for pickhammer
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Sun, 23 Mar 2008 18:08:00 +0000 |
unc0rr |
Fix fall without damage trick, which could be performed with not attached rope
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Sun, 23 Mar 2008 18:03:07 +0000 |
unc0rr |
Fix bug allowing to make stacks of hedgehogs with teleport
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Fri, 21 Mar 2008 20:34:48 +0000 |
unc0rr |
Fix accessing to freed memory
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Fri, 14 Mar 2008 16:51:24 +0000 |
unc0rr |
Fix potentional syncronizing bug
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Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 14:47:03 +0000 |
unc0rr |
- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 13:16:11 +0000 |
unc0rr |
Fix teleportation bug spotted by Tiyuri
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Sun, 24 Feb 2008 20:00:31 +0000 |
unc0rr |
- More accurate rope collision detection
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sun, 30 Dec 2007 16:40:12 +0000 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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Thu, 13 Dec 2007 16:10:58 +0000 |
unc0rr |
- Fix for hedgehogs switching
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Thu, 20 Sep 2007 20:00:10 +0000 |
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Special game mode allowing the only clan on map for training mode
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Mon, 10 Sep 2007 20:00:58 +0000 |
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Basic gtTarget support
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Sat, 18 Aug 2007 20:53:49 +0000 |
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Fix some warnings
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Thu, 16 Aug 2007 07:05:29 +0000 |
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- Small fixes
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Sun, 15 Jul 2007 14:02:26 +0000 |
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UFO Sound
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Sun, 15 Jul 2007 13:35:32 +0000 |
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Desert Eagle sound
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Fri, 13 Jul 2007 20:00:42 +0000 |
unc0rr |
- TeamHealthSorter refactored to know about clans
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Tue, 03 Jul 2007 17:06:18 +0000 |
unc0rr |
Fix warnings
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Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Mon, 11 Jun 2007 15:52:32 +0000 |
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- Many fixes related to hh switcher
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Wed, 06 Jun 2007 21:27:12 +0000 |
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- Various small fixes
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Mon, 04 Jun 2007 21:29:05 +0000 |
unc0rr |
Fix typo
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Sat, 26 May 2007 20:47:36 +0000 |
unc0rr |
Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
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Tags with current damage
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Thu, 24 May 2007 20:33:07 +0000 |
unc0rr |
- Fix some collision bugs
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Thu, 24 May 2007 18:48:35 +0000 |
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- Fix desert eagle
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Mon, 21 May 2007 18:07:25 +0000 |
unc0rr |
- Don't kick cases by moving hedgehog
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Mon, 21 May 2007 15:42:21 +0000 |
unc0rr |
Fix using parachute while staying on the ground
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Fri, 18 May 2007 16:40:43 +0000 |
unc0rr |
Fix firepunch regression
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Mon, 14 May 2007 18:58:54 +0000 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Sat, 05 May 2007 16:04:55 +0000 |
unc0rr |
- A good implementation of shotgun
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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|
Wed, 02 May 2007 18:41:44 +0000 |
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Mines also collide
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
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- Fix most of the warnings in hwengine
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Tue, 13 Feb 2007 21:22:00 +0000 |
unc0rr |
Fix hedgehog stopping after picking up bonus box
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Tue, 13 Feb 2007 18:16:03 +0000 |
unc0rr |
Fix bugs:
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Mon, 12 Feb 2007 18:14:11 +0000 |
unc0rr |
Follow bombs and mines thrown by plane
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|
Sun, 11 Feb 2007 19:57:29 +0000 |
unc0rr |
Better AI behavior
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Fri, 09 Feb 2007 23:55:02 +0000 |
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Tune pickhammer
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Thu, 08 Feb 2007 16:29:33 +0000 |
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- Bind also 9th slot
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Wed, 07 Feb 2007 21:36:55 +0000 |
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Construction tool
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sun, 28 Jan 2007 16:40:04 +0000 |
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- UFO smokes
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
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- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Tue, 23 Jan 2007 16:59:05 +0000 |
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- New Land Generator
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Mon, 22 Jan 2007 18:32:00 +0000 |
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- Fix Blow Torch and Air Attack
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Sun, 21 Jan 2007 21:31:10 +0000 |
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Small fixes to bring engine to life
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Tue, 16 Jan 2007 22:13:58 +0000 |
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Another float debug
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Tue, 16 Jan 2007 16:51:12 +0000 |
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Some fixes, revert debug code
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Mon, 15 Jan 2007 23:25:44 +0000 |
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Get further with debug
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Mon, 15 Jan 2007 23:03:20 +0000 |
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More detailed debug
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Mon, 15 Jan 2007 22:33:40 +0000 |
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Rope debug stuff
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Sat, 13 Jan 2007 22:32:08 +0000 |
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Don't show game stats in case of interrupted by command '/quit' game
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Thu, 04 Jan 2007 16:27:45 +0000 |
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- Better blowtorch
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Tue, 19 Dec 2006 17:20:14 +0000 |
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Better blowtorch
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Sun, 17 Dec 2006 20:50:49 +0000 |
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Attack angle constraints
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Sun, 17 Dec 2006 18:40:04 +0000 |
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Now blow torch angle can be changed during blowing :)
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Sun, 17 Dec 2006 17:55:41 +0000 |
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First implementation of Blow Torch
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Thu, 14 Dec 2006 20:06:46 +0000 |
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Simplify hedgehogs physics code, make it better
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Wed, 29 Nov 2006 20:33:07 +0000 |
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Mine Strike weapon
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Tue, 28 Nov 2006 18:22:03 +0000 |
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Airplane sprite
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Tue, 28 Nov 2006 17:14:39 +0000 |
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- Pickhammer sound
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
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Sun, 29 Oct 2006 13:06:27 +0000 |
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Fix serious bug in pneumatic drill
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Sat, 28 Oct 2006 13:18:23 +0000 |
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Parachute fixes
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Sat, 28 Oct 2006 12:56:04 +0000 |
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Parachute
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Fri, 15 Sep 2006 13:47:01 +0000 |
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- Fix AI not to damage self hedgehogs
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Mon, 11 Sep 2006 21:44:38 +0000 |
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- Many fixes to AI
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Thu, 17 Aug 2006 13:54:18 +0000 |
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- Many small fixes in engine
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Sat, 12 Aug 2006 17:41:02 +0000 |
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- Initialize translations earlier
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sun, 06 Aug 2006 20:08:15 +0000 |
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Get rid of x86 assembler when using fpc
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Thu, 27 Jul 2006 15:24:14 +0000 |
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- Fix various bugs
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Fri, 21 Jul 2006 20:37:44 +0000 |
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More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Wed, 12 Jul 2006 15:39:58 +0000 |
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Cluster bomb
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
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- Changed falling damage scoring
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:21:31 +0000 |
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Collision-related stuff
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Wed, 01 Feb 2006 20:42:53 +0000 |
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- Fixed compiling .)
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Wed, 11 Jan 2006 20:01:36 +0000 |
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- Fixed dynamit sprite
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Tue, 10 Jan 2006 19:53:18 +0000 |
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- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Sat, 07 Jan 2006 15:21:44 +0000 |
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- Increased FPS
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Thu, 05 Jan 2006 22:55:45 +0000 |
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Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sun, 04 Dec 2005 19:06:56 +0000 |
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- Land generator uses templates to generate
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Sun, 11 Sep 2005 21:02:11 +0000 |
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- Various fixes for ammo cases
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Sun, 11 Sep 2005 11:45:01 +0000 |
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- Minor code simplifying
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Fri, 09 Sep 2005 21:45:31 +0000 |
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- Mine checks whether a hedgehog is near less frequently
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Wed, 07 Sep 2005 18:51:53 +0000 |
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- Show no crosshair when using mine
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Sat, 03 Sep 2005 16:01:28 +0000 |
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- Mine weapon
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Thu, 01 Sep 2005 18:41:23 +0000 |
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- Show explosion
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Thu, 25 Aug 2005 17:15:36 +0000 |
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Smooth change wind bar
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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