belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo
Mission 2: Added gfPerHogAmmo for the sake of the story
Mission 5: Removed mines, barrels
Added caption showing turns left until wave 3
Reduced turns before wave 3
Fixed crashes during animations caused by HideHog
Changed cannibal positions
Added marks for at the positions wave 3 appears at
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
Changed start dialogue of the princess in Mission 6.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.