unC0Rr [Thu, 19 Dec 2024 14:18:55 +0100] rev 16081
Make wider range of numbers representable with FPNum on the cost of smaller precision
unC0Rr [Thu, 19 Dec 2024 12:43:38 +0100] rev 16080
Add a benchmark for landgen
unC0Rr [Thu, 19 Dec 2024 12:40:48 +0100] rev 16079
Make FPNum use saturating calculations
unC0Rr [Tue, 17 Dec 2024 15:44:21 +0100] rev 16078
Implement passing of available ammo to rust AI
unC0Rr [Sat, 14 Dec 2024 18:07:29 +0100] rev 16077
Add templates for maps with 3 to 8 vertical structures
unC0Rr [Tue, 03 Dec 2024 16:23:30 +0100] rev 16076
Add the template to selection
unC0Rr [Tue, 03 Dec 2024 14:12:28 +0100] rev 16075
Add one more template
unC0Rr [Mon, 02 Dec 2024 17:36:44 +0100] rev 16074
Tweak the rest of map templates
unC0Rr [Sun, 01 Dec 2024 21:08:03 +0100] rev 16073
* Introduce concept of invizible walls to constrain outline map generation
* Rework some templates to work better with new parameters in rust landgen
unC0Rr [Fri, 29 Nov 2024 22:29:58 +0100] rev 16072
Add a tool visualizing map templates
unC0Rr [Fri, 22 Nov 2024 17:30:45 +0100] rev 16071
Merge tip
unC0Rr [Fri, 22 Nov 2024 17:29:48 +0100] rev 16070
Make AI less annoying
unC0Rr [Fri, 22 Nov 2024 17:29:30 +0100] rev 16069
Add some progress on rust AI
unC0Rr [Sun, 27 Oct 2024 17:00:17 +0100] rev 16068
Start on AI implementation in rust
unC0Rr [Wed, 20 Nov 2024 21:37:47 +0100] rev 16067
- Update corrosion
- Implement installation of targets imported with corrosion
unC0Rr [Sat, 28 Sep 2024 22:27:13 +0200] rev 16066
Wrap chat lines into div
unC0Rr [Wed, 18 Sep 2024 14:10:51 +0200] rev 16065
Remove old code
unC0Rr [Wed, 18 Sep 2024 13:42:26 +0200] rev 16064
Add templates for different maze styles
unC0Rr [Mon, 16 Sep 2024 16:57:11 +0200] rev 16063
Sanitize maze mapgen code a bit
unC0Rr [Tue, 10 Sep 2024 18:21:31 +0200] rev 16062
Use rust implementation of maze generator in engine
unC0Rr [Tue, 10 Sep 2024 13:56:51 +0200] rev 16061
Add maze land generator ported from pascal engine
unC0Rr [Wed, 04 Sep 2024 14:54:34 +0200] rev 16060
Fix test to match new yaml structure
unC0Rr [Thu, 05 Sep 2024 21:33:51 +0200] rev 16059
Add install script for tiles
unC0Rr [Tue, 03 Sep 2024 13:56:35 +0200] rev 16058
Fix cavern templates
unC0Rr [Tue, 03 Sep 2024 11:16:52 +0200] rev 16057
Make outline template generator behave more like old engine
unC0Rr [Tue, 03 Sep 2024 11:16:16 +0200] rev 16056
Make Point::with_margin function safe to use
unC0Rr [Thu, 29 Aug 2024 17:09:39 +0200] rev 16055
Allow switching between outline and wfc map generators
unC0Rr [Thu, 29 Aug 2024 15:28:20 +0200] rev 16054
Make pas2c engine work with hwengine-future
unC0Rr [Thu, 29 Aug 2024 12:56:16 +0200] rev 16053
Pass full path to WFC for tile loading
unC0Rr [Wed, 28 Aug 2024 17:16:23 +0200] rev 16052
Make pascal engine link to hwengine-future and use WFC generator
unC0Rr [Wed, 28 Aug 2024 15:34:49 +0200] rev 16051
Merge default
unC0Rr [Wed, 28 Aug 2024 15:31:51 +0200] rev 16050
Add corrosion as a subdirectory, CMake fixes
unC0Rr [Wed, 28 Aug 2024 13:41:51 +0200] rev 16049
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
unC0Rr [Wed, 28 Aug 2024 13:36:52 +0200] rev 16048
Avoid creating unused string that is quite costly to produce
unC0Rr [Tue, 27 Aug 2024 17:01:13 +0200] rev 16047
Improve pas2c rtl performance by avoiding double iteration on strings
unC0Rr [Tue, 21 May 2024 14:38:30 +0200] rev 16046
Implement triggering advancement of simulation in qmlfrontend
unC0Rr [Mon, 20 May 2024 14:58:30 +0200] rev 16045
Implement key bindings
unC0Rr [Sun, 19 May 2024 15:55:26 +0200] rev 16044
Handle game view resize
unC0Rr [Thu, 16 May 2024 14:11:16 +0200] rev 16043
Improve AI aiming with minigun
unC0Rr [Wed, 15 May 2024 10:05:13 +0200] rev 16042
Wonder if anyone is trying to build this game anymore
unC0Rr [Wed, 01 May 2024 16:49:16 +0200] rev 16041
Allow to move camera by dragging mouse cursor over game field
unC0Rr [Fri, 19 Apr 2024 17:45:05 +0200] rev 16040
Fix build
unC0Rr [Fri, 19 Apr 2024 17:44:55 +0200] rev 16039
Port QML frontend to Qt6, use rendering to framebuffer object
unC0Rr [Fri, 19 Jan 2024 13:07:22 +0100] rev 16038
Start on adopting corrosion
unC0Rr [Tue, 05 Sep 2023 17:02:08 +0200] rev 16037
Merge default
unC0Rr [Tue, 05 Sep 2023 17:01:46 +0200] rev 16036
Fix type
spudpiggy <facetakers@gmail.com> [Fri, 05 Apr 2024 13:10:55 +0100] rev 16035
sndCover now falls back to sndWatchThis OR sndFire.
sndDrat and sndBugger now fall back to each other.
spudpiggy <facetakers@gmail.com> [Fri, 05 Apr 2024 07:37:44 +0100] rev 16034
Fixed grammar, and reworded a few sentences to sound better.