diff -r 313b2ecc4441 -r 000e4543f204 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Tue Jun 12 17:20:27 2012 +0400 +++ b/hedgewars/uGearsRender.pas Sun Jun 24 20:31:26 2012 +0400 @@ -948,8 +948,8 @@ gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle); gtPortal: if ((Gear^.Tag and 1) = 0) // still moving? - or (Gear^.IntersectGear = nil) or (Gear^.IntersectGear^.IntersectGear <> Gear) // not linked&backlinked? - or ((Gear^.IntersectGear^.Tag and 1) = 0) then // linked portal still moving? + or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked? + or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving? DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle) else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle); @@ -990,30 +990,36 @@ else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); gtCase: begin - if Gear^.Timer < 255 then Tint($FF, $FF, $FF, Gear^.Timer); - if ((Gear^.Pos and posCaseAmmo) <> 0) then - begin - i:= (GameTicks shr 6) mod 64; - if i > 18 then - i:= 0; - DrawSprite(sprCase, x - 24, y - 24, i); - end - else if ((Gear^.Pos and posCaseHealth) <> 0) then + if Gear^.Timer > 1000 then begin - i:= ((GameTicks shr 6) + 38) mod 64; - if i > 13 then - i:= 0; - DrawSprite(sprFAid, x - 24, y - 24, i); - end - else if ((Gear^.Pos and posCaseUtility) <> 0) then + if ((Gear^.Pos and posCaseAmmo) <> 0) then + begin + i:= (GameTicks shr 6) mod 64; + if i > 18 then + i:= 0; + DrawSprite(sprCase, x - 24, y - 24, i); + end + else if ((Gear^.Pos and posCaseHealth) <> 0) then + begin + i:= ((GameTicks shr 6) + 38) mod 64; + if i > 13 then + i:= 0; + DrawSprite(sprFAid, x - 24, y - 24, i); + end + else if ((Gear^.Pos and posCaseUtility) <> 0) then + begin + i:= (GameTicks shr 6) mod 70; + if i > 23 then + i:= 0; + i:= i mod 12; + DrawSprite(sprUtility, x - 24, y - 24, i); + end; + end; + if Gear^.Timer <= 1833 then begin - i:= (GameTicks shr 6) mod 70; - if i > 23 then - i:= 0; - i:= i mod 12; - DrawSprite(sprUtility, x - 24, y - 24, i); - end; - if Gear^.Timer < 255 then Tint($FF, $FF, $FF, $FF); + DrawTextureRotatedF(SpritesData[sprPortal].texture, min(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0, + Gear^.Angle+WorldDx, Gear^.Power+WorldDy-16, 4+Gear^.Tag, 1, 32, 32, 270); + end end; gtExplosives: begin if ((Gear^.State and gstDrowning) <> 0) then