diff -r 6a3dc15b78b9 -r 2003b466b279 hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Wed Aug 28 15:31:51 2024 +0200 +++ b/hedgewars/uVariables.pas Wed Aug 28 15:34:49 2024 +0200 @@ -2590,6 +2590,8 @@ var LandDirty: TDirtyTag; + Flakes: TGearPackArray; + FlakesCount: Longword; hasBorder: boolean; hasGirders: boolean; playHeight, playWidth, leftX, rightX, topY: LongInt; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. @@ -3120,6 +3122,8 @@ SDLWindow:= nil; SDLGLContext:= nil; + FlakesCount:= 0; + for i:= Low(ClansArray) to High(ClansArray) do begin ClansArray[i]:= nil;