diff -r ce9992075118 -r 3207e0eacd43 cocoaTouch/gameSetup.m --- a/cocoaTouch/gameSetup.m Tue Jan 12 07:32:15 2010 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,266 +0,0 @@ -// -// gameSetup.m -// hwengine -// -// Created by Vittorio on 10/01/10. -// Copyright 2010 __MyCompanyName__. All rights reserved. -// - -#import -#import "SDL_uikitappdelegate.h" -#import "gameSetup.h" -#import "SDL_net.h" -#import "PascalImports.h" - -#define IPC_PORT 51342 -#define IPC_PORT_STR "51342" -#define BUFFER_SIZE 256 - - -// -TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */ - -@implementation gameSetup - -int sendToEngine(NSString *string) { - Uint8 length = [string length]; - - SDLNet_TCP_Send(csd, &length , 1); - return SDLNet_TCP_Send(csd, [string UTF8String], length); -} - -void engineProtocolThread () { - IPaddress ip; - int idx, eProto; - BOOL serverQuit, clientQuit; - char buffer[BUFFER_SIZE], string[BUFFER_SIZE]; - Uint8 msgSize; - Uint16 gameTicks; - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - - if (SDLNet_Init() < 0) { - fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError()); - exit(EXIT_FAILURE); - } - - /* Resolving the host using NULL make network interface to listen */ - if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) { - fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError()); - exit(EXIT_FAILURE); - } - - /* Open a connection with the IP provided (listen on the host's port) */ - if (!(sd = SDLNet_TCP_Open(&ip))) { - fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError()); - exit(EXIT_FAILURE); - } - - NSLog(@"engineProtocolThread - Waiting for a client"); - - serverQuit = NO; - while (!serverQuit) { - - /* This check the sd if there is a pending connection. - * If there is one, accept that, and open a new socket for communicating */ - if ((csd = SDLNet_TCP_Accept(sd))) { - - NSLog(@"engineProtocolThread - Client found"); - - //first byte of the command alwayas contain the size of the command - SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)); - - SDLNet_TCP_Recv(csd, buffer, msgSize); - gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); - NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); - - if ('C' == buffer[0]) { - NSLog(@"engineProtocolThread - Client found and connected"); - - // send config data data - - // local game - sendToEngine(@"TL"); - - // seed info - sendToEngine(@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"); - - // various flags - sendToEngine(@"e$gmflags 256"); - - // various flags - sendToEngine(@"e$damagepct 100"); - - // various flags - sendToEngine(@"e$turntime 45000"); - - // various flags - sendToEngine(@"e$minestime 3000"); - - // various flags - sendToEngine(@"e$landadds 4"); - - // various flags - sendToEngine(@"e$sd_turns 15"); - - // various flags - sendToEngine(@"e$casefreq 5"); - - // various flags - sendToEngine(@"e$template_filter 1"); - - // theme info - sendToEngine(@"etheme Freeway"); - - // team 1 info - sendToEngine(@"eaddteam 4421353 System Cats"); - - // team 1 grave info - sendToEngine(@"egrave star"); - - // team 1 fort info - sendToEngine(@"efort Earth"); - - // team 1 voicepack info - sendToEngine(@"evoicepack Classic"); - - // team 1 binds (skipped) - // team 1 members info - //for (int i=0; i<4; i++) { - sendToEngine(@"eaddhh 0 100 Snow Leopard"); - sendToEngine(@"ehat NoHat"); - //} - // team 1 ammostore - sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"); - - // team 2 info - sendToEngine(@"eaddteam 4100897 Poke-MAN"); - - // team 2 grave info - sendToEngine(@"egrave Badger"); - - // team 2 fort info - sendToEngine(@"efort UFO"); - - // team 2 voicepack info - sendToEngine(@"evoicepack Classic"); - - // team 2 binds (skipped) - // team 2 members info - // for (int i=0; i<4; i++) { - sendToEngine(@"eaddhh 0 100 Raichu"); - sendToEngine(@"ehat Bunny"); - // } - - // team 2 ammostore - sendToEngine(@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"); - - clientQuit = NO; - } else { - NSLog(@"engineProtocolThread - wrong message, closing connection"); - clientQuit = YES; - } - - while (!clientQuit){ - /* Now we can communicate with the client using csd socket - * sd will remain opened waiting other connections */ - idx = 0; - msgSize = 0; - memset(buffer, 0, BUFFER_SIZE); - memset(string, 0, BUFFER_SIZE); - if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0) - clientQuit = YES; - if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) - clientQuit = YES; - - gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); - //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); - - switch (buffer[0]) { - case '?': - NSLog(@"Ping? Pong!"); - sendToEngine(@"!"); - break; - case 'E': - NSLog(@"ERROR - last console line: [%s]", buffer); - clientQuit = YES; - break; - case 'e': - sscanf(buffer, "%*s %d", &eProto); - if (HW_protoVer() == eProto) { - NSLog(@"Setting protocol version %s", buffer); - } else { - NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto); - clientQuit = YES; - } - break; - default: - // empty packet or just statistics - break; - case 'i': - switch (buffer[1]) { - case 'r': - NSLog(@"Winning team: %s", &buffer[2]); - break; - case 'k': - NSLog(@"Best Hedgehog: %s", &buffer[2]); - break; - } - break; - // missing case for exiting - } - - /* - // Terminate this connection - if(strcmp(buffer, "exit") == 0) { - quit2 = 1; - printf("Terminate connection\n"); - } - // Quit the thread - if(strcmp(buffer, "quit") == 0) { - quit2 = 1; - quit = 1; - printf("Quit program\n"); - } - */ - } - } - - /* Close the client socket */ - SDLNet_TCP_Close(csd); - } - - SDLNet_TCP_Close(sd); - SDLNet_Quit(); - - [pool release]; - pthread_exit(NULL); -} - -void setupArgsForLocalPlay() { - memset(forward_argv, 0, forward_argc); - - forward_argc = 18; - forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *)); - //forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); - forward_argv[ 1] = forward_argv[0]; // (UNUSED) - forward_argv[ 2] = "320"; // cScreenWidth (NO EFFECT) - forward_argv[ 3] = "480"; // cScreenHeight (NO EFFECT) - forward_argv[ 4] = "32"; // cBitsStr - forward_argv[ 5] = IPC_PORT_STR; // ipcPort; <- (MAIN TODO) - forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT) - forward_argv[ 7] = "0"; // isSoundEnabled (TOSET) - forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED) - forward_argv[ 9] = "en.txt"; // cLocaleFName (TOSET) - forward_argv[10] = "100"; // cInitVolume (TOSET) - forward_argv[11] = "8"; // cTimerInterval - forward_argv[12] = "Data"; // PathPrefix - forward_argv[13] = "1"; // cShowFPS (TOSET?) - forward_argv[14] = "0"; // cAltDamage (TOSET) - forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO - forward_argv[16] = "0"; // isMusicEnabled (TOSET) - forward_argv[17] = "0"; // cReducedQuality - - return; -} - -@end