diff -r 2eac7a96b342 -r 34ede05e4d4f QTfrontend/model/ammoSchemeModel.cpp --- a/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 15 00:42:44 2016 +0100 +++ b/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 15 01:25:37 2016 +0100 @@ -81,7 +81,6 @@ << "Minefield" << "Barrel Mayhem" << "Tunnel Hogs" - << "Fort Mode" << "Timeless" << "Thinking with Portals" << "King Mode" @@ -425,57 +424,9 @@ << QVariant() // scriptparam 43 ; - QList forts; - forts - << predefSchemesNames[7] // name 0 - << QVariant(true) // fortsmode 1 - << QVariant(true) // team divide 2 - << QVariant(false) // solid land 3 - << QVariant(false) // border 4 - << QVariant(false) // low gravity 5 - << QVariant(false) // laser sight 6 - << QVariant(false) // invulnerable 7 - << QVariant(false) // reset health 8 - << QVariant(false) // vampiric 9 - << QVariant(false) // karma 10 - << QVariant(false) // artillery 11 - << QVariant(true) // random order 12 - << QVariant(false) // king 13 - << QVariant(false) // place hog 14 - << QVariant(false) // shared ammo 15 - << QVariant(false) // disable girders 16 - << QVariant(false) // disable land objects 17 - << QVariant(false) // AI survival 18 - << QVariant(false) // inf. attack 19 - << QVariant(false) // reset weps 20 - << QVariant(false) // per hog ammo 21 - << QVariant(false) // no wind 22 - << QVariant(false) // more wind 23 - << QVariant(false) // tag team 24 - << QVariant(false) // bottom border 25 - << QVariant(100) // damage modfier 26 - << QVariant(45) // turn time 27 - << QVariant(100) // init health 28 - << QVariant(15) // sudden death 29 - << QVariant(5) // case prob 30 - << QVariant(3) // mines time 31 - << QVariant(0) // mines number 32 - << QVariant(0) // mine dud pct 33 - << QVariant(0) // explosives 34 - << QVariant(0) // air mines 35 - << QVariant(35) // health case pct 36 - << QVariant(25) // health case amt 37 - << QVariant(47) // water rise amt 38 - << QVariant(5) // health dec amt 39 - << QVariant(100) // rope modfier 40 - << QVariant(100) // get away time 41 - << QVariant(0) // world edge 42 - << QVariant() // scriptparam 43 - ; - QList timeless; timeless - << predefSchemesNames[8] // name 0 + << predefSchemesNames[7] // name 0 << QVariant(false) // fortsmode 1 << QVariant(false) // team divide 2 << QVariant(false) // solid land 3 @@ -523,7 +474,7 @@ QList thinkingportals; thinkingportals - << predefSchemesNames[9] // name 0 + << predefSchemesNames[8] // name 0 << QVariant(false) // fortsmode 1 << QVariant(false) // team divide 2 << QVariant(false) // solid land 3 @@ -571,7 +522,7 @@ QList kingmode; kingmode - << predefSchemesNames[10] // name 0 + << predefSchemesNames[9] // name 0 << QVariant(false) // fortsmode 1 << QVariant(false) // team divide 2 << QVariant(false) // solid land 3 @@ -619,7 +570,7 @@ QList construction; construction - << predefSchemesNames[11] // name 0 + << predefSchemesNames[10] // name 0 << QVariant(false) // fortsmode 1 << QVariant(false) // team divide 2 << QVariant(false) // solid land 3 @@ -672,7 +623,6 @@ schemes.append(minefield); schemes.append(barrelmayhem); schemes.append(tunnelhogs); - schemes.append(forts); schemes.append(timeless); schemes.append(thinkingportals); schemes.append(kingmode);