diff -r 75f430ebeb74 -r 3e8558dc285a hedgewars/uTypes.pas --- a/hedgewars/uTypes.pas Tue Jun 18 10:03:11 2013 +0200 +++ b/hedgewars/uTypes.pas Tue Jun 18 18:39:12 2013 +0200 @@ -257,7 +257,7 @@ // Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use. Radius: LongInt; // Radius. If not using uCollisions, is usually used to indicate area of effect CollisionMask: Word; // Masking off Land impact FF7F for example ignores current hog and crates - AdvBounce: Longword; // Triggers 45° bounces. Is a counter to avoid edge cases + AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases Elasticity: hwFloat; Friction : hwFloat; Density : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.