diff -r 8b3575750cd2 -r 514138949c76 hedgewars/uGearsHandlers.pas --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hedgewars/uGearsHandlers.pas Tue Jul 10 11:09:38 2012 +0200 @@ -0,0 +1,85 @@ +(* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2012 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + *) + +{$INCLUDE "options.inc"} + +unit uGearsHandlers; +interface + +uses uTypes; + +procedure cakeStep(Gear: PGear); + +implementation + +uses SDLh, uFloat, uCollisions; + +const dirs: array[0..3] of TPoint = ((X: 0; Y: -1), (X: 1; Y: 0),(X: 0; Y: 1),(X: -1; Y: 0)); + +procedure PrevAngle(Gear: PGear; dA: LongInt); inline; +begin + Gear^.Angle := (LongInt(Gear^.Angle) + 4 - dA) mod 4 +end; + +procedure NextAngle(Gear: PGear; dA: LongInt); inline; +begin + Gear^.Angle := (LongInt(Gear^.Angle) + 4 + dA) mod 4 +end; + +procedure cakeStep(Gear: PGear); +var + xx, yy, xxn, yyn: LongInt; + dA: LongInt; + tdx, tdy: hwFloat; +begin + dA := hwSign(Gear^.dX); + xx := dirs[Gear^.Angle].x; + yy := dirs[Gear^.Angle].y; + xxn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].x; + yyn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].y; + + if (xx = 0) then + if TestCollisionYwithGear(Gear, yy) <> 0 then + PrevAngle(Gear, dA) + else + begin + Gear^.Tag := 0; + Gear^.Y := Gear^.Y + int2hwFloat(yy); + if not TestCollisionXwithGear(Gear, xxn) then + begin + Gear^.X := Gear^.X + int2hwFloat(xxn); + NextAngle(Gear, dA) + end; + end; + + if (yy = 0) then + if TestCollisionXwithGear(Gear, xx) then + PrevAngle(Gear, dA) + else + begin + Gear^.Tag := 0; + Gear^.X := Gear^.X + int2hwFloat(xx); + if TestCollisionYwithGear(Gear, yyn) = 0 then + begin + Gear^.Y := Gear^.Y + int2hwFloat(yyn); + NextAngle(Gear, dA) + end; + end; +end; + +end.