diff -r 42d7f5dbd8dc -r 68eddcdc9f26 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua Tue Apr 12 15:41:48 2016 -0400 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua Wed Apr 13 14:59:14 2016 +0200 @@ -44,17 +44,17 @@ local teamB = {} local teamC = {} -- hedgehogs values -hero.name = "Hog Solo" +hero.name = loc("Hog Solo") hero.x = 520 hero.y = 845 hero.dead = false -paoth1.name = "H" +paoth1.name = loc("H") paoth1.x = 3730 paoth1.y = 1480 -paoth2.name = "Dr.Cornelius" +paoth2.name = loc("Dr. Cornelius") paoth2.x = 3800 paoth2.y = 1480 -professor.name = "Prof. Hogevil" +professor.name = loc("Prof. Hogevil") professor.dead = false thug1.x = 1265 thug1.y = 1400 @@ -123,7 +123,7 @@ HogTurnLeft(professor.bot, true) professor.gear = professor.bot for i=1,table.getn(thugs) do - thugs[i].gear = AddHog(loc("thug").." #"..i, 1, thugs[i].health, "war_desertgrenadier1") + thugs[i].gear = AddHog(string.format(loc("Thug #%d"), i), 1, thugs[i].health, "war_desertgrenadier1") AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y) HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft) end @@ -265,7 +265,7 @@ function heroDeath(gear) SendStat(siGameResult, loc("Hog Solo lost, try again!")) - SendStat(siCustomAchievement, loc("To win the game you have to eliminate all your enemies")) + SendStat(siCustomAchievement, loc("To win the game you have to eliminate all your enemies.")) SendStat(siPlayerKills,'1',teamC.name) SendStat(siPlayerKills,'0',teamA.name) EndGame() @@ -274,10 +274,10 @@ function enemiesDeath(gear) saveCompletedStatus(6) SendStat(siGameResult, loc("Congratulations, you won!")) - SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil")) - SendStat(siCustomAchievement, loc("You have rescued H and Dr.Cornelius")) - SendStat(siCustomAchievement, loc("You have acquired the last device part")) - SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign")) + SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil.")) + SendStat(siCustomAchievement, loc("You have rescued H and Dr. Cornelius.")) + SendStat(siCustomAchievement, loc("You have acquired the last device part.")) + SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign.")) SendStat(siPlayerKills,'1',teamA.name) SendStat(siPlayerKills,'0',teamC.name) EndGame() @@ -296,11 +296,11 @@ -- DIALOG01, GAME START, INTRODUCTION AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the uninhabitable Death Planet..."), 5000}}) + table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the uninhabitable Death Planet ..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome Hog Solo, surprised to see me?"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}}) - table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured..."), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured."), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}})