diff -r a7810074c20d -r 7a7c090f96f6 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Fri Nov 23 16:38:47 2018 -0500 +++ b/hedgewars/uLand.pas Fri Nov 23 21:38:34 2018 -0500 @@ -379,7 +379,7 @@ if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder; for x:= LongWord(leftX+2) to LongWord(rightX-2) do - for y:= topY+2 to LAND_HEIGHT-3 do + for y:= LongWord(topY+2) to LAND_HEIGHT-3 do if (Land[y, x] = 0) and (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then @@ -754,7 +754,7 @@ if (GameFlags and gfBorder) <> 0 then hasBorder:= true else - for y:= topY to topY + 5 do + for y:= LongWord(topY) to LongWord(topY + 5) do for x:= LongWord(leftX) to LongWord(rightX) do if Land[y, x] <> 0 then begin @@ -772,12 +772,12 @@ begin for y:= 0 to LAND_HEIGHT - 1 do for x:= 0 to LAND_WIDTH - 1 do - if (y < topY) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then + if (y < LongWord(topY)) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then Land[y, x]:= lfIndestructible; end else if topY > 0 then begin - for y:= 0 to LongInt(topY) - 1 do + for y:= 0 to LongWord(topY - 1) do for x:= 0 to LAND_WIDTH - 1 do Land[y, x]:= lfIndestructible; end; @@ -786,7 +786,7 @@ for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade begin if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then - for y:= topY to LAND_HEIGHT - 1 do + for y:= LongWord(topY) to LAND_HEIGHT - 1 do begin Land[y, leftX + w]:= lfIndestructible; Land[y, rightX - w]:= lfIndestructible; @@ -847,7 +847,7 @@ begin if (cReducedQuality and rqBlurryLand) = 0 then for x:= LongWord(leftX) to LongWord(rightX) do - for y:= topY to LAND_HEIGHT-1 do + for y:= LongWord(topY) to LAND_HEIGHT-1 do begin w:= LandPixels[y,x]; w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED + @@ -860,7 +860,7 @@ end else for x:= LongWord(leftX div 2) to LongWord(rightX div 2) do - for y:= topY div 2 to LAND_HEIGHT-1 div 2 do + for y:= LongWord(topY div 2) to LAND_HEIGHT-1 div 2 do begin w:= LandPixels[y div 2,x div 2]; w:= ((w shr RShift and $FF) + (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;